Medium humanoid, neutral evil
- Armor Class
- 12, 15
- Hit Points
- 49 (11d8)
- Speed
- 30 ft.
- Challenge
- 5 (1,800 XP)
STR
10
+0
DEX
14
+2
CON
10
+0
INT
20
+5
WIS
15
+2
CHA
16
+3
- Saving Throws
- Int +8, Wis +5
- Skills
- Arcana +8, Insight +5, Deception +6, Persuasion +6
- Senses
- passive Perception 12
- Languages
- Common plus any four languages
Traits
Special Equipment.
The mage wears a spies' murmur (see chapter 5).
Actions
Dagger.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Spellcasting
Innate Spellcasting (Psionics).
The mage's spellcasting ability is Intelligence (spell save DC 16). It can innately cast the following spells, requiring no components: