Medium aberration, lawful evil
- Armor Class
- 15
- Hit Points
- 99 (18d8 + 18)
- Speed
- fly 15 ft. (hover), 30 ft., canHover true ft.
- Challenge
- 7 (2,900 XP)
STR
11
+0
DEX
12
+1
CON
12
+1
INT
19
+4
WIS
17
+3
CHA
17
+3
- Saving Throws
- Cha +6, Dex +4, Int +7, Wis +6
- Skills
- Arcana +7, Insight +6, Stealth +4, Perception +6
- Damage Resistances
- psychic
- Senses
- Darkvision 120 ft., passive Perception 16
- Languages
- Deep Speech, Undercommon; telepathy 120 ft.
Traits
Magic Resistance.
The mind flayer has Advantage on saving throws against spells and other magical effects.
Actions
Tentacles.
Melee Attack Roll: +7, reach 5 ft. Hit: 22 (4d8 + 4) Psychic damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 14) from all the mind flayer's tentacles, and the target has the Stunned condition until the grapple ends.
Extract Brain.
con DC 15, one creature that is Grappled by the mind flayer's Tentacles. 55 (10d10) Piercing damage. Half damage. If this damage reduces the target to 0 Hit Points, the mind flayer kills it and devours its brain.
Spellcasting
Spellcasting.
The mind flayer casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 15):