Mind Flayer Prophet

CreaturePaBTSOp. 2102014

Medium aberration, lawful evil

Armor Class
17 (natural armor)
Hit Points
97 (15d8 + 30)
Speed
30 ft.
Challenge
8 (3,900 XP)
STR
15
+2
DEX
14
+2
CON
14
+2
INT
20
+5
WIS
17
+3
CHA
17
+3
Saving Throws
Cha +6, Int +8, Wis +6
Skills
Arcana +8, Insight +6, Stealth +5, Perception +6
Senses
darkvision 120 ft., passive Perception 16
Languages
Deep Speech, telepathy 120 ft., Undercommon

Traits

Awareness.

The mind flayer has advantage on initiative rolls and can't be surprised as long as it doesn't have the incapacitated condition.

Magic Resistance.

The mind flayer has advantage on saving throws against spells and other magical effects.

Actions

Tentacles.

Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 16 (2d10 + 5) psychic damage. If the target is Medium or smaller, it has the grappled condition (escape DC 16) and must succeed on a DC 16 Intelligence saving throw or have the stunned condition until the grapple ends.

Extract Brain.

Melee Weapon Attack: +8 to hit, reach 5 ft., one Humanoid grappled by the mind flayer. Hit: 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, the mind flayer kills it by extracting and devouring its brain.

Mind Whip 5.

The mind flayer lashes out with psychic energy, targeting up to two creatures it can see within 60 feet of itself. Each target must succeed on a DC 16 Intelligence saving throw or take 23 (4d8 + 5) psychic damage and have the stunned condition for 1 minute. A stunned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Spellcasting

Spellcasting (Psionics).

The mind flayer casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 16):

Raw data
{
  "ac": [
    {
      "ac": 17,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "8",
  "hp": {
    "average": 97,
    "formula": "15d8 + 30"
  },
  "cha": 17,
  "con": 14,
  "dex": 14,
  "int": 20,
  "str": 15,
  "wis": 17,
  "name": "Mind Flayer Prophet",
  "page": 210,
  "save": {
    "cha": "+6",
    "int": "+8",
    "wis": "+6"
  },
  "size": [
    "M"
  ],
  "type": "aberration",
  "skill": {
    "arcana": "+8",
    "insight": "+6",
    "stealth": "+5",
    "perception": "+6"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Awareness",
      "entries": [
        "The mind flayer has advantage on initiative rolls and can't be surprised as long as it doesn't have the {@condition incapacitated} condition."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "The mind flayer has advantage on saving throws against spells and other magical effects."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Tentacles",
      "entries": [
        "{@atk mw} {@hit 8} to hit, reach 5 ft., one creature. {@h}16 ({@damage 2d10 + 5}) psychic damage. If the target is Medium or smaller, it has the {@condition grappled} condition (escape {@dc 16}) and must succeed on a {@dc 16} Intelligence saving throw or have the {@condition stunned} condition until the grapple ends."
      ]
    },
    {
      "name": "Extract Brain",
      "entries": [
        "{@atk mw} {@hit 8} to hit, reach 5 ft., one Humanoid {@condition grappled} by the mind flayer. {@h}55 ({@damage 10d10}) piercing damage. If this damage reduces the target to 0 hit points, the mind flayer kills it by extracting and devouring its brain."
      ]
    },
    {
      "name": "Mind Whip {@recharge 5}",
      "entries": [
        "The mind flayer lashes out with psychic energy, targeting up to two creatures it can see within 60 feet of itself. Each target must succeed on a {@dc 16} Intelligence saving throw or take 23 ({@damage 4d8 + 5}) psychic damage and have the {@condition stunned} condition for 1 minute. A {@condition stunned} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      ]
    }
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "PaBTSO",
  "passive": 16,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW"
  ],
  "alignment": [
    "L",
    "E"
  ],
  "languages": [
    "Deep Speech",
    "telepathy 120 ft.",
    "Undercommon"
  ],
  "senseTags": [
    "SD"
  ],
  "traitTags": [
    "Magic Resistance"
  ],
  "actionTags": [
    "Tentacles"
  ],
  "damageTags": [
    "P",
    "Y"
  ],
  "initiative": {
    "advantageMode": "adv"
  },
  "languageTags": [
    "DS",
    "TP",
    "U"
  ],
  "spellcasting": [
    {
      "name": "Spellcasting (Psionics)",
      "type": "spellcasting",
      "will": [
        "{@spell detect magic}",
        "{@spell detect thoughts}",
        "{@spell levitate}"
      ],
      "daily": {
        "1e": [
          "{@spell dominate monster}",
          "{@spell plane shift} (self only)",
          "{@spell true seeing}"
        ]
      },
      "ability": "int",
      "displayAs": "action",
      "headerEntries": [
        "The mind flayer casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save {@dc 16}):"
      ]
    }
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "typically ",
  "conditionInflict": [
    "stunned"
  ],
  "spellcastingTags": [
    "P"
  ],
  "savingThrowForced": [
    "intelligence"
  ],
  "conditionInflictSpell": [
    "charmed"
  ],
  "savingThrowForcedSpell": [
    "charisma",
    "constitution",
    "wisdom"
  ]
}
Mind Flayer Prophet ยท Wiki