Mind Flayer

CreatureMMp. 2222014

Medium aberration, lawful evil

Armor Class
15 (breastplate)
Hit Points
71 (13d8 + 13)
Speed
30 ft.
Challenge
7 (2,900 XP)
STR
11
+0
DEX
12
+1
CON
12
+1
INT
19
+4
WIS
17
+3
CHA
17
+3
Saving Throws
Cha +6, Int +7, Wis +6
Skills
Arcana +7, Insight +6, Stealth +4, Deception +6, Perception +6, Persuasion +6
Senses
darkvision 120 ft., passive Perception 16
Languages
Deep Speech, Undercommon, telepathy 120 ft.

Traits

Magic Resistance.

The mind flayer has advantage on saving throws against spells and other magical effects.

Actions

Tentacles.

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 15 (2d10 + 4) psychic damage. If the target is Medium or smaller, it is grappled (escape DC 15) and must succeed on a DC 15 Intelligence saving throw or be stunned until this grapple ends.

Extract Brain.

Melee Weapon Attack: +7 to hit, reach 5 ft., one incapacitated humanoid grappled by the mind flayer. Hit: The target takes 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, the mind flayer kills the target by extracting and devouring its brain.

Mind Blast 5.

The mind flayer magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Spellcasting

Innate Spellcasting (Psionics).

The mind flayer's innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no components:

Raw data
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  "cr": "7",
  "hp": {
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  "dex": 12,
  "int": 19,
  "str": 11,
  "wis": 17,
  "name": "Mind Flayer",
  "page": 222,
  "save": {
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  "size": [
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  "type": "aberration",
  "alias": [
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  "skill": {
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    "stealth": "+4",
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    "persuasion": "+6"
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  "speed": {
    "walk": 30
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  "trait": [
    {
      "name": "Magic Resistance",
      "entries": [
        "The mind flayer has advantage on saving throws against spells and other magical effects."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Tentacles",
      "entries": [
        "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}15 ({@damage 2d10 + 4}) psychic damage. If the target is Medium or smaller, it is {@condition grappled} (escape {@dc 15}) and must succeed on a {@dc 15} Intelligence saving throw or be {@condition stunned} until this grapple ends."
      ]
    },
    {
      "name": "Extract Brain",
      "entries": [
        "{@atk mw} {@hit 7} to hit, reach 5 ft., one {@condition incapacitated} humanoid {@condition grappled} by the mind flayer. {@h}The target takes 55 ({@damage 10d10}) piercing damage. If this damage reduces the target to 0 hit points, the mind flayer kills the target by extracting and devouring its brain."
      ]
    },
    {
      "name": "Mind Blast {@recharge 5}",
      "entries": [
        "The mind flayer magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a {@dc 15} Intelligence saving throw or take 22 ({@damage 4d8 + 4}) psychic damage and be {@condition stunned} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      ]
    }
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "MM",
  "passive": 16,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW"
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  "alignment": [
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    "E"
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  "languages": [
    "Deep Speech",
    "Undercommon",
    "telepathy 120 ft."
  ],
  "senseTags": [
    "SD"
  ],
  "soundClip": {
    "path": "bestiary/mind-flayer.opus",
    "type": "internal"
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  "traitTags": [
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  "actionTags": [
    "Tentacles"
  ],
  "damageTags": [
    "P",
    "Y"
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  "environment": [
    "underdark"
  ],
  "reprintedAs": [
    "Mind Flayer|XMM"
  ],
  "languageTags": [
    "DS",
    "TP",
    "U"
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting (Psionics)",
      "type": "spellcasting",
      "will": [
        "{@spell detect thoughts}",
        "{@spell levitate}"
      ],
      "daily": {
        "1e": [
          "{@spell dominate monster}",
          "{@spell plane shift} (self only)"
        ]
      },
      "ability": "int",
      "headerEntries": [
        "The mind flayer's innate spellcasting ability is Intelligence (spell save {@dc 15}). It can innately cast the following spells, requiring no components:"
      ]
    }
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  "hasFluffImages": true,
  "conditionInflict": [
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  "referenceSources": [
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    "CoA",
    "ERLW",
    "IDRotF",
    "IMR",
    "KftGV",
    "LoX",
    "OotA",
    "OoW",
    "PaBTSO",
    "QftIS",
    "SatO",
    "SjA",
    "TCE",
    "TftYP",
    "TftYP-AtG",
    "TftYP-ToH",
    "TftYP-TSC",
    "ToFW",
    "WDH",
    "WDMM"
  ],
  "spellcastingTags": [
    "I",
    "P"
  ],
  "savingThrowForced": [
    "intelligence"
  ],
  "conditionInflictSpell": [
    "charmed"
  ],
  "savingThrowForcedSpell": [
    "charisma",
    "constitution",
    "wisdom"
  ]
}