Medium aberration, lawful evil
- Armor Class
- 16
- Hit Points
- 143 (26d8 + 26)
- Speed
- fly 30 ft. (hover), 30 ft., canHover true ft.
- Challenge
- 11 (7,200 XP)
- Saving Throws
- Cha +7, Dex +6, Int +9, Wis +7
- Skills
- Arcana +13, Insight +7, Stealth +6, Perception +7
- Damage Immunities
- psychic
- Condition Immunities
- charmed; frightened
- Senses
- Darkvision 120 ft., passive Perception 17
- Languages
- Deep Speech, Undercommon; telepathy 120 ft.
Traits
The mind flayer has Advantage on saving throws against spells and other magical effects.
Actions
The mind flayer makes three Arcane Tentacles attacks.
Melee or Ranged Attack Roll: +9, reach 5 ft. or range 120 ft. Hit: 27 (4d10 + 5) Psychic damage, and the mind flayer can teleport the target up to 30 feet to an unoccupied space the mind flayer can see on a surface or liquid large enough to support the target. If this damage reduces the target to 0 Hit Points, the mind flayer kills it and magically devours its brain.
Spellcasting
The mind flayer casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17):
The mind flayer casts Shield in response to that spell's trigger, using the same spellcasting ability as Spellcasting.