Mind Drinker Vampire

CreatureGGRp. 2242014

Medium undead, neutral evil

Armor Class
14
Hit Points
55 (10d8 + 10)
Speed
fly 30 ft. (hover), 30 ft., canHover true ft.
Challenge
4 (1,100 XP)
STR
16
+3
DEX
18
+4
CON
12
+1
INT
19
+4
WIS
13
+1
CHA
14
+2
Saving Throws
Dex +6, Int +6, Wis +3
Skills
Insight +3, Stealth +6, Deception +4, Perception +3
Damage Resistances
necrotic
Senses
darkvision 60 ft., passive Perception 13
Languages
the languages it knew in life

Traits

Shadow Stealth.

While in dim light or darkness, the vampire can take the Hide action as a bonus action.

Sunlight Sensitivity.

While in sunlight, the vampire has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack.

The vampire makes two attacks, only one of which can be a bite attack.

Bite.

Melee Weapon Attack: +6 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. Hit: 7 (1d6 + 4) piercing damage plus 7 (2d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.

Unarmed Strike.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. The vampire can also grapple the target (escape DC 13) if it is a creature and the vampire has a hand free.

Mind Siphon 5.

The vampire targets a creature it can see within 30 feet of it. The target must make a DC 14 Intelligence saving throw, with disadvantage if the vampire has previously consumed the target's blood. On a failed save, the target takes 28 (8d6) psychic damage, and the vampire discerns the target's surface emotions and thoughts. On a successful save, the target takes half as much damage, and the vampire discerns the target's general emotional state but not its thoughts.

Spellcasting

Innate Spellcasting (Psionics).

The vampire's innate spellcasting ability is Intelligence (spell save DC 14). It can innately cast the following spells, requiring no components:

Raw data
{
  "ac": [
    14
  ],
  "cr": "4",
  "hp": {
    "average": 55,
    "formula": "10d8 + 10"
  },
  "cha": 14,
  "con": 12,
  "dex": 18,
  "int": 19,
  "str": 16,
  "wis": 13,
  "name": "Mind Drinker Vampire",
  "page": 224,
  "save": {
    "dex": "+6",
    "int": "+6",
    "wis": "+3"
  },
  "size": [
    "M"
  ],
  "type": "undead",
  "skill": {
    "insight": "+3",
    "stealth": "+6",
    "deception": "+4",
    "perception": "+3"
  },
  "speed": {
    "fly": {
      "number": 30,
      "condition": "(hover)"
    },
    "walk": 30,
    "canHover": true
  },
  "trait": [
    {
      "name": "Shadow Stealth",
      "entries": [
        "While in dim light or darkness, the vampire can take the {@action Hide} action as a bonus action."
      ]
    },
    {
      "name": "Sunlight Sensitivity",
      "entries": [
        "While in sunlight, the vampire has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The vampire makes two attacks, only one of which can be a bite attack."
      ]
    },
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 6} to hit, reach 5 ft., one willing creature, or a creature that is {@condition grappled} by the vampire, {@condition incapacitated}, or {@condition restrained}. {@h}7 ({@damage 1d6 + 4}) piercing damage plus 7 ({@damage 2d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0."
      ]
    },
    {
      "name": "Unarmed Strike",
      "entries": [
        "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) bludgeoning damage. The vampire can also grapple the target (escape {@dc 13}) if it is a creature and the vampire has a hand free."
      ]
    },
    {
      "name": "Mind Siphon {@recharge 5}",
      "entries": [
        "The vampire targets a creature it can see within 30 feet of it. The target must make a {@dc 14} Intelligence saving throw, with disadvantage if the vampire has previously consumed the target's blood. On a failed save, the target takes 28 ({@damage 8d6}) psychic damage, and the vampire discerns the target's surface emotions and thoughts. On a successful save, the target takes half as much damage, and the vampire discerns the target's general emotional state but not its thoughts."
      ]
    }
  ],
  "resist": [
    "necrotic"
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "GGR",
  "passive": 13,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "HPR",
    "MW"
  ],
  "alignment": [
    "N",
    "E"
  ],
  "languages": [
    "the languages it knew in life"
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Sunlight Sensitivity"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "N",
    "P",
    "Y"
  ],
  "languageTags": [
    "LF"
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting (Psionics)",
      "type": "spellcasting",
      "will": [
        "{@spell message}"
      ],
      "daily": {
        "1e": [
          "{@spell gaseous form}",
          "{@spell major image}"
        ],
        "3e": [
          "{@spell charm person}",
          "{@spell hold person}",
          "{@spell mirror image}",
          "{@spell sleep}"
        ]
      },
      "ability": "int",
      "headerEntries": [
        "The vampire's innate spellcasting ability is Intelligence (spell save {@dc 14}). It can innately cast the following spells, requiring no components:"
      ]
    }
  ],
  "hasFluffImages": true,
  "spellcastingTags": [
    "I",
    "P"
  ],
  "savingThrowForced": [
    "intelligence"
  ],
  "conditionInflictSpell": [
    "charmed",
    "paralyzed",
    "unconscious"
  ],
  "savingThrowForcedSpell": [
    "wisdom"
  ]
}