Medium aberration, neutral evil
- Armor Class
- 16
- Hit Points
- 120 (16d8 + 48)
- Speed
- fly 30 ft., 30 ft.
- Challenge
- 9 (5,000 XP)
- Saving Throws
- Dex +6, Int +9, Wis +6
- Skills
- Arcana +9, Stealth +6, Perception +6
- Damage Resistances
- acid; lightning
- Condition Immunities
- charmed; frightened
- Senses
- Truesight 120 ft., passive Perception 16
- Languages
- all; telepathy 120 ft.
Traits
The mi-go has Advantage on saving throws against spells and other magical effects.
The mi-go has a silver canister. While holding or carrying the canister, the mi-go can use its Extract Brain action.
The canister has AC 15, HP 40, and Resistance to all damage. The canister breaks if reduced to 0 Hit Points. If the canister is broken, any brains inside it are destroyed. The mi-go can create a new canister after 7 days.
Actions
The mi-go makes two Pincer attacks. It can replace one attack with a use of Dazing Ray if available.
Melee Attack Roll: +9, reach 5 ft. Hit: 23 (4d8 + 5) Slashing damage plus 16 (3d10) Acid damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 15) from one of two pincers.
dex DC 17, one creature the mi-go can see within 60 feet. 22 (4d10) Lightning damage plus 10 (3d6) Force damage, and the target has the Stunned condition until the end of the mi-go's next turn.
con DC 17, one creature that is Grappled by the mi-go or that has the Stunned condition. 77 (14d10) Piercing damage. Half damage. If this damage reduces the target to 0 Hit Points, the mi-go kills it, removes its brain, and places the brain in its silver canister.
Spellcasting
The mi-go casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17):