Small humanoid, any alignment
- Armor Class
- 17 (splint armor)
- Hit Points
- 58 (9d8 + 18)
- Speed
- 20 ft.
- Challenge
- 3 (700 XP)
- Skills
- Athletics +5, Perception +2
- Senses
- darkvision 120 ft., passive Perception 12
- Languages
- any one language (usually Common), Gnomish, Terran, Undercommon
Traits
Mev has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Mev has advantage on Dexterity (Stealth) checks to hide in rocky terrain.
Actions
Mev makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.
Spellcasting
Mev's innate spellcasting ability is Intelligence (spell save DC 10). Mev can innately cast the following spells, requiring no material components: