Medium construct, neutral good
- Armor Class
- 17 (natural armor)
- Hit Points
- 68 (8d8 + 32)
- Speed
- 30 ft.
- Challenge
- 4 (1,100 XP)
STR
17
+3
DEX
10
+0
CON
18
+4
INT
14
+2
WIS
12
+1
CHA
11
+0
- Damage Immunities
- fire
- Condition Immunities
- charmed; exhaustion; frightened; paralyzed; petrified; poisoned
- Senses
- darkvision 60 ft., passive Perception 11
- Languages
- Common, Draconic, telepathy 30 ft.
Traits
Immutable Form.
The peacekeeper is immune to any spell or effect that would alter its form.
Telepathic Bond.
While the peacekeeper is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically with each other.
Actions
Multiattack.
The peacekeeper makes two Slam attacks.
Slam.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 16 (3d8 + 3) bludgeoning damage.
Calming Mist 5.
The peacekeeper releases a calming gas in a 30-foot-radius sphere centered on itself. Each creature in that area must succeed on a DC 14 Charisma saving throw or become charmed by the peacekeeper for 1 minute. While charmed in this way, the creature is incapacitated and has a speed of 0.