Metallic Peacekeeper

CreatureFTDp. 2102014

Medium construct, neutral good

Armor Class
17 (natural armor)
Hit Points
68 (8d8 + 32)
Speed
30 ft.
Challenge
4 (1,100 XP)
STR
17
+3
DEX
10
+0
CON
18
+4
INT
14
+2
WIS
12
+1
CHA
11
+0
Damage Immunities
fire
Condition Immunities
charmed; exhaustion; frightened; paralyzed; petrified; poisoned
Senses
darkvision 60 ft., passive Perception 11
Languages
Common, Draconic, telepathy 30 ft.

Traits

Immutable Form.

The peacekeeper is immune to any spell or effect that would alter its form.

Telepathic Bond.

While the peacekeeper is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically with each other.

Actions

Multiattack.

The peacekeeper makes two Slam attacks.

Slam.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 16 (3d8 + 3) bludgeoning damage.

Calming Mist 5.

The peacekeeper releases a calming gas in a 30-foot-radius sphere centered on itself. Each creature in that area must succeed on a DC 14 Charisma saving throw or become charmed by the peacekeeper for 1 minute. While charmed in this way, the creature is incapacitated and has a speed of 0.

Raw data
{
  "ac": [
    {
      "ac": 17,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "4",
  "hp": {
    "average": 68,
    "formula": "8d8 + 32"
  },
  "cha": 11,
  "con": 18,
  "dex": 10,
  "int": 14,
  "str": 17,
  "wis": 12,
  "name": "Metallic Peacekeeper",
  "page": 210,
  "size": [
    "M"
  ],
  "type": "construct",
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Immutable Form",
      "entries": [
        "The peacekeeper is immune to any spell or effect that would alter its form."
      ]
    },
    {
      "name": "Telepathic Bond",
      "entries": [
        "While the peacekeeper is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically with each other."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The peacekeeper makes two Slam attacks."
      ]
    },
    {
      "name": "Slam",
      "entries": [
        "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d8 + 3}) bludgeoning damage."
      ]
    },
    {
      "name": "Calming Mist {@recharge 5}",
      "entries": [
        "The peacekeeper releases a calming gas in a 30-foot-radius sphere centered on itself. Each creature in that area must succeed on a {@dc 14} Charisma saving throw or become {@condition charmed} by the peacekeeper for 1 minute. While {@condition charmed} in this way, the creature is {@condition incapacitated} and has a speed of 0."
      ]
    }
  ],
  "immune": [
    "fire"
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "FTD",
  "passive": 11,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW"
  ],
  "alignment": [
    "N",
    "G"
  ],
  "languages": [
    "Common",
    "Draconic",
    "telepathy 30 ft."
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Immutable Form"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B"
  ],
  "languageTags": [
    "C",
    "DR",
    "TP"
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "typically ",
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "frightened",
    "paralyzed",
    "petrified",
    "poisoned"
  ],
  "conditionInflict": [
    "charmed",
    "incapacitated"
  ],
  "savingThrowForced": [
    "charisma"
  ]
}
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