Large monstrosity, chaotic evil
- Armor Class
- 13 (natural armor)
- Hit Points
- 45 (6d10 + 12)
- Speed
- swim 40 ft., 10 ft.
- Challenge
- 2 (450 XP)
STR
18
+4
DEX
10
+0
CON
15
+2
INT
8
-1
WIS
10
+0
CHA
9
-1
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Abyssal, Aquan
Traits
Amphibious.
The merrow can breathe air and water.
Actions
Multiattack.
The merrow makes two attacks: one with its bite and one with its claws or harpoon.
Bite.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Claws.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
Harpoon.
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.