Medium monstrosity, lawful neutral
- Armor Class
- 14
- Hit Points
- 90 (12d8 + 36)
- Speed
- swim 40 ft., 5 ft.
- Challenge
- 5 (1,800 XP)
STR
18
+4
DEX
18
+4
CON
16
+3
INT
14
+2
WIS
15
+2
CHA
19
+4
- Saving Throws
- Cha +7, Dex +7
- Skills
- Persuasion +7, Performance +7
- Senses
- passive Perception 12
- Languages
- Common, Primordial (Aquan)
Traits
Amphibious.
The merrow can breathe air and water.
Actions
Multiattack.
The merrow makes three attacks, using Coral Scepter and Poisoned Longbow in any combination.
Coral Scepter.
Melee Attack Roll: +7, reach 5 ft. Hit: 14 (2d10 + 4) Bludgeoning damage.
Poisoned Longbow.
Ranged Attack Roll: +7, range 150/600 ft. Hit: 8 (1d8 + 4) Piercing damage plus 7 (2d6) Poison damage.
Invective.
wis DC 15, up to three creatures the merrow can see within 60 feet. 14 (4d6) Psychic damage, and the creature has Disadvantage on its next attack roll before the end of the merrow's next turn. Half damage only.