Medium monstrosity, lawful evil
- Armor Class
- 14
- Hit Points
- 67 (9d8 + 27)
- Speed
- swim 40 ft., 20 ft.
- Challenge
- 4 (1,100 XP)
STR
18
+4
DEX
17
+3
CON
16
+3
INT
12
+1
WIS
13
+1
CHA
16
+3
- Saving Throws
- Cha +5, Dex +5
- Skills
- Stealth +5, Deception +5
- Senses
- Darkvision 120 ft., passive Perception 11
- Languages
- Common, Primordial (Aquan)
Traits
Amphibious.
The merrow can breathe air and water.
Mimicry.
The merrow can mimic voices and animal sounds. A creature that hears the mimicries can tell they are imitations with a successful DC 15 Wisdom (Insight) check.
Actions
Multiattack.
The merrow makes three Spined Tail attacks. It can replace one of these attacks with a use of Spellcasting to cast Command.
Spined Tail.
Melee or Ranged Attack Roll: +6, reach 5 ft. or range 20/60 ft. Hit: 14 (3d6 + 4) Piercing damage.
Spellcasting
Spellcasting.
The merrow casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13):