Merrenoloth

CreatureMTFp. 2502014

Medium fiend, neutral evil

Armor Class
13
Hit Points
40 (9d8)
Speed
swim 40 ft., 30 ft.
Challenge
3 (700 XP)
STR
8
-1
DEX
17
+3
CON
10
+0
INT
17
+3
WIS
14
+2
CHA
11
+0
Saving Throws
Dex +5, Int +5
Skills
Nature +5, History +5, Survival +4, Perception +4
Damage Resistances
cold; fire; lightning; bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunities
acid; poison
Condition Immunities
poisoned
Senses
blindsight 60 ft., darkvision 60 ft., passive Perception 14
Languages
Abyssal, Infernal, telepathy 60 ft.

Traits

Magic Resistance.

The merrenoloth has advantage on saving throws against spells and other magical effects.

Magic Weapons.

The merrenoloth's weapon attacks are magical.

Teleport.

As a bonus action, the merrenoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.

Actions

Multiattack.

The merrenoloth uses Fear Gaze once and makes one oar attack.

Oar.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.

Fear Gaze.

The merrenoloth targets one creature it can see within 60 feet of it. The target must succeed on a DC 13 Wisdom saving throw or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Spellcasting

Innate Spellcasting.

The merrenoloth's innate spellcasting ability is Intelligence (spell save DC 13). It can innately cast the following spells, requiring no material components:

Raw data
{
  "ac": [
    13
  ],
  "cr": "3",
  "hp": {
    "average": 40,
    "formula": "9d8"
  },
  "cha": 11,
  "con": 10,
  "dex": 17,
  "int": 17,
  "str": 8,
  "wis": 14,
  "name": "Merrenoloth",
  "page": 250,
  "save": {
    "dex": "+5",
    "int": "+5"
  },
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "yugoloth"
    ],
    "type": "fiend"
  },
  "skill": {
    "nature": "+5",
    "history": "+5",
    "survival": "+4",
    "perception": "+4"
  },
  "speed": {
    "swim": 40,
    "walk": 30
  },
  "trait": [
    {
      "name": "Magic Resistance",
      "entries": [
        "The merrenoloth has advantage on saving throws against spells and other magical effects."
      ]
    },
    {
      "name": "Magic Weapons",
      "entries": [
        "The merrenoloth's weapon attacks are magical."
      ]
    },
    {
      "name": "Teleport",
      "entries": [
        "As a bonus action, the merrenoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The merrenoloth uses Fear Gaze once and makes one oar attack."
      ]
    },
    {
      "name": "Oar",
      "entries": [
        "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage."
      ]
    },
    {
      "name": "Fear Gaze",
      "entries": [
        "The merrenoloth targets one creature it can see within 60 feet of it. The target must succeed on a {@dc 13} Wisdom saving throw or become {@condition frightened} for 1 minute. The {@condition frightened} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      ]
    }
  ],
  "immune": [
    "acid",
    "poison"
  ],
  "resist": [
    "cold",
    "fire",
    "lightning",
    {
      "cond": true,
      "note": "from nonmagical attacks",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "blindsight 60 ft.",
    "darkvision 60 ft."
  ],
  "source": "MTF",
  "passive": 14,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "N",
    "E"
  ],
  "languages": [
    "Abyssal",
    "Infernal",
    "telepathy 60 ft."
  ],
  "senseTags": [
    "B",
    "D"
  ],
  "soundClip": {
    "path": "bestiary/merrenoloth.opus",
    "type": "internal"
  },
  "traitTags": [
    "Magic Resistance",
    "Magic Weapons"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "S"
  ],
  "environment": [
    "coastal"
  ],
  "reprintedAs": [
    "Merrenoloth|MPMM"
  ],
  "languageTags": [
    "AB",
    "I",
    "TP"
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell charm person}",
        "{@spell darkness}",
        "{@spell detect magic}",
        "{@spell dispel magic}",
        "{@spell gust of wind}"
      ],
      "daily": {
        "1": [
          "{@spell control weather}"
        ],
        "3": [
          "{@spell control water}"
        ]
      },
      "ability": "int",
      "headerEntries": [
        "The merrenoloth's innate spellcasting ability is Intelligence (spell save {@dc 13}). It can innately cast the following spells, requiring no material components:"
      ]
    }
  ],
  "hasFluffImages": true,
  "legendaryGroup": {
    "name": "Merrenoloth",
    "source": "MTF"
  },
  "conditionImmune": [
    "poisoned"
  ],
  "damageTagsSpell": [
    "B"
  ],
  "conditionInflict": [
    "frightened"
  ],
  "referenceSources": [
    "LLK"
  ],
  "spellcastingTags": [
    "I"
  ],
  "savingThrowForced": [
    "wisdom"
  ],
  "conditionInflictSpell": [
    "charmed"
  ],
  "savingThrowForcedSpell": [
    "strength",
    "wisdom"
  ],
  "conditionInflictLegendary": [
    "prone"
  ],
  "savingThrowForcedLegendary": [
    "strength"
  ]
}