Medium fiend, lawful evil
- Armor Class
- 16 (natural armor)
- Hit Points
- 45 (6d8 + 18)
- Speed
- 30 ft.
- Challenge
- 4 (1,100 XP)
STR
18
+4
DEX
14
+2
CON
17
+3
INT
6
-2
WIS
12
+1
CHA
8
-1
- Damage Resistances
- cold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
- Damage Immunities
- fire; poison
- Condition Immunities
- frightened; poisoned
- Senses
- darkvision 60 ft., passive Perception 11
- Languages
- understands Infernal but can't speak, telepathy 120 ft.
Traits
Devil's Sight.
Magical darkness doesn't impede the merregon's darkvision.
Magic Resistance.
The merregon has advantage on saving throws against spells and other magical effects.
Actions
Multiattack.
The merregon makes three Halberd attacks.
Halberd.
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage.
Heavy Crossbow.
Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Reactions
Loyal Bodyguard.
When another Fiend within 5 feet of the merregon is hit by an attack roll, the merregon causes itself to be hit instead.