Merfolk Wavebender

CreatureXMMp. 2092024

Medium elemental, neutral

Armor Class
14
Hit Points
97 (15d8 + 30)
Speed
swim 40 ft., 10 ft.
Challenge
6 (2,300 XP)
STR
10
+0
DEX
18
+4
CON
14
+2
INT
13
+1
WIS
19
+4
CHA
15
+2
Saving Throws
Cha +5, Con +5, Dex +7, Wis +7
Skills
Perception +7
Damage Resistances
cold
Senses
passive Perception 17
Languages
Common, Primordial (Aquan)

Traits

Amphibious.

The merfolk can breathe air and water.

Actions

Multiattack.

The merfolk makes two Aquatic Burst attacks.

Aquatic Burst.

Melee or Ranged Attack Roll: +7, reach 5 ft. or range 60 ft. Hit: 20 (3d10 + 4) Cold damage. If the target is a Large or smaller creature, it has the Prone condition.

Reactions

Watery Rebuke.

An enemy the merfolk can see enters a space within 5 feet of the merfolk. dstr DC 15, the triggering enemy. 14 (4d6) Cold damage. If the target is Large or smaller, it is pushed up to 30 feet straight away from the merfolk by conjured water.

Spellcasting

Spellcasting.

The merfolk casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 15):

Raw data
{
  "ac": [
    14
  ],
  "cr": "6",
  "hp": {
    "average": 97,
    "formula": "15d8 + 30"
  },
  "cha": 15,
  "con": 14,
  "dex": 18,
  "int": 13,
  "str": 10,
  "wis": 19,
  "name": "Merfolk Wavebender",
  "page": 209,
  "save": {
    "cha": "+5",
    "con": "+5",
    "dex": "+7",
    "wis": "+7"
  },
  "size": [
    "M"
  ],
  "type": "elemental",
  "skill": {
    "perception": "+7"
  },
  "speed": {
    "swim": 40,
    "walk": 10
  },
  "trait": [
    {
      "name": "Amphibious",
      "entries": [
        "The merfolk can breathe air and water."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The merfolk makes two Aquatic Burst attacks."
      ]
    },
    {
      "name": "Aquatic Burst",
      "entries": [
        "{@atkr m,r} {@hit 7}, reach 5 ft. or range 60 ft. {@h}20 ({@damage 3d10 + 4}) Cold damage. If the target is a Large or smaller creature, it has the {@condition Prone|XPHB} condition."
      ]
    }
  ],
  "resist": [
    "cold"
  ],
  "source": "XMM",
  "passive": 17,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MA",
    "RA"
  ],
  "reaction": [
    {
      "name": "Watery Rebuke",
      "entries": [
        "{@actTrigger} An enemy the merfolk can see enters a space within 5 feet of the merfolk. {@actResponse d}{@actSave str} {@dc 15}, the triggering enemy. {@actSaveFail} 14 ({@damage 4d6}) Cold damage. If the target is Large or smaller, it is pushed up to 30 feet straight away from the merfolk by conjured water."
      ]
    }
  ],
  "treasure": [
    "individual"
  ],
  "alignment": [
    "N"
  ],
  "languages": [
    "Common",
    "Primordial (Aquan)"
  ],
  "traitTags": [
    "Amphibious"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "C"
  ],
  "environment": [
    "coastal",
    "underwater"
  ],
  "languageTags": [
    "AQ",
    "C",
    "P"
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell Elementalism|XPHB}",
        "{@spell Light|XPHB}"
      ],
      "daily": {
        "1e": [
          "{@spell Control Water|XPHB}",
          "{@spell Create or Destroy Water|XPHB}"
        ]
      },
      "ability": "wis",
      "displayAs": "action",
      "headerEntries": [
        "The merfolk casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save {@dc 15}):"
      ]
    }
  ],
  "hasFluffImages": true,
  "damageTagsSpell": [
    "B"
  ],
  "conditionInflict": [
    "prone"
  ],
  "referenceSources": [
    "FRAiF",
    "FRHoF"
  ],
  "spellcastingTags": [
    "O"
  ],
  "savingThrowForced": [
    "strength"
  ],
  "savingThrowForcedSpell": [
    "strength"
  ]
}