Medium elemental, neutral
- Armor Class
- 11
- Hit Points
- 11 (2d8 + 2)
- Speed
- swim 40 ft., 10 ft.
- Challenge
- 1/8 (25 XP)
STR
10
+0
DEX
13
+1
CON
12
+1
INT
11
+0
WIS
14
+2
CHA
12
+1
- Senses
- passive Perception 12
- Languages
- Common, Primordial (Aquan)
Traits
Amphibious.
The merfolk can breathe air and water.
Actions
Ocean Spear.
Melee or Ranged Attack Roll: +2, reach 5 ft. or range 20/60 ft. Hit: 3 (1d6) Piercing damage plus 2 (1d4) Cold damage. If the target is a creature, its Speed decreases by 10 feet until the end of its next turn. The spear magically returns to the merfolk's hand immediately after a ranged attack.