Medium humanoid, chaotic evil
- Armor Class
- 13 (leather armor)
- Hit Points
- 16 (3d8 + 3)
- Speed
- swim 40 ft., 10 ft.
- Challenge
- 1/2 (100 XP)
STR
11
+0
DEX
14
+2
CON
12
+1
INT
11
+0
WIS
13
+1
CHA
11
+0
- Skills
- Nature +4, Stealth +6, Survival +5, Perception +5
- Senses
- passive Perception 15
- Languages
- any one language (usually Common), Aquan
Traits
Keen Hearing and Sight.
The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Amphibious.
The merfolk scout can breathe air and water.
Actions
Multiattack.
The scout makes two melee attacks or two ranged attacks.
Shortsword.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.