Medium humanoid, neutral
- Armor Class
- 12
- Hit Points
- 22 (4d8 + 4)
- Speed
- swim 40 ft., 10 ft.
- Challenge
- 1 (200 XP)
STR
12
+1
DEX
14
+2
CON
12
+1
INT
11
+0
WIS
10
+0
CHA
13
+1
- Saving Throws
- Dex +4
- Skills
- Athletics +3, Perception +2
- Senses
- passive Perception 12
- Languages
- Aquan, Common
Traits
Amphibious.
The salvager can breathe air and water.
Actions
Multiattack.
The salvager makes two attacks with its coral rapier.
Coral Rapier.
Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Inject Toxin (2/Day).
Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage, and the creature must succeed on a DC 12 Constitution saving throw or be paralyzed until the end of its next turn.