Medium humanoid, lawful good
- Armor Class
- 19 (plate armor)
- Hit Points
- 31 (9d8 - 9)
- Speed
- 30 ft.
- Challenge
- 3 (700 XP)
- Saving Throws
- Cha +5, Wis +5
- Skills
- Insight +5, Medicine +5
- Senses
- passive Perception 13
- Languages
- Common, Dwarvish
Traits
Mercion wields a +1 quarterstaff.
Actions
Mercion makes one Divine Radiance attack and one +1 Quarterstaff attack. She can replace one of these attacks with a use of Spellcasting.
Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 60 ft., one target. Hit: 13 (3d8) radiant damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage, or 7 (1d8 + 3) bludgeoning damage when used with two hands.
Mercion creates a magical explosion of fiery radiance centered on a point she can see within 120 feet of her. Each creature in a 20-foot-radius sphere centered on that point must make a DC 13 Dexterity saving throw, taking 28 (8d6) radiant damage on a failed save, or half as much damage on a successful one.
Spellcasting
Mercion casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):