Medium humanoid
- Armor Class
- 15 (chain shirt)
- Hit Points
- 26 (4d8 + 8)
- Speed
- 30 ft.
- Challenge
- 1 (200 XP)
STR
15
+2
DEX
15
+2
CON
15
+2
INT
10
+0
WIS
12
+1
CHA
9
-1
- Saving Throws
- Con +4, Str +4
- Skills
- Athletics +4, Perception +3
- Senses
- passive Perception 13
- Languages
- Common
Traits
Inspired Courage.
The mercenary has advantage on savings throws against being charmed, frightened, grappled, or restrained while within 5 feet of at least one ally.
Martial Advantage.
Once per turn, the mercenary can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the mercenary that isn't incapacitated.
Actions
Multiattack.
The mercenary makes two longsword attacks.
Longsword.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.
Heavy Crossbow.
Ranged Weapon Attack: +4 to hit, range
100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage.