Large celestial, lawful neutral
- Armor Class
- 13 (mage armor)
- Hit Points
- 75 (10d10 + 20)
- Speed
- 30 ft.
- Challenge
- 5 (1,800 XP)
STR
16
+3
DEX
10
+0
CON
15
+2
INT
18
+4
WIS
16
+3
CHA
15
+2
- Saving Throws
- Cha +5, Int +7, Wis +6
- Skills
- Insight +9, Perception +6, Persuasion +5
- Senses
- passive Perception 16
- Languages
- Common, Giant, telepathy 60 ft. (see also Mercane telepathy)
Traits
Mercane Telepathy.
The mercane can communicate telepathically with any other mercane it knows, regardless of the distance between them.
Actions
Multiattack.
The mercane makes three Psi-Imbued Blade attacks.
Psi-Imbued Blade.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage, and if the target is a creature, it must succeed on a DC 15 Wisdom saving throw or be frightened of the mercane until the end of the target's next turn.
Spellcasting
Spellcasting (Psionics).
The mercane casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 15):