Medium humanoid, lawful evil
- Armor Class
- 18 (plate armor)
- Hit Points
- 143 (22d8 + 44)
- Speed
- 30 ft.
- Challenge
- 9 (5,000 XP)
STR
20
+5
DEX
15
+2
CON
14
+2
INT
10
+0
WIS
14
+2
CHA
15
+2
- Saving Throws
- Con +6, Str +9
- Skills
- Survival +6, Athletics +9
- Senses
- darkvision 60 ft., passive Perception 12
- Languages
- Common, Deep Speech, telepathy 60 ft.
Traits
Special Equipment.
Meloon wields Azuredge but can't attune to it, and thus gains none of its benefits.
Indomitable (2/Day).
Meloon can reroll a saving throw that he fails. He must use the new roll.
Second Wind (Recharges after a Short or Long Rest).
As a bonus action, Meloon can regain 20 hit points.
Actions
Multiattack.
Meloon makes four attacks with Azuredge.
Azuredge.
Melee Attack Roll: +9 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) slashing damage.