Medium humanoid, any alignment
- Armor Class
- 18 (breastplate, shield)
- Hit Points
- 49 (9d8 + 9)
- Speed
- 30 ft.
- Challenge
- 3 (700 XP)
- Saving Throws
- Dex +4, Int +5
- Skills
- Arcana +5, History +5, Perception +3
- Senses
- passive Perception 13
- Languages
- Common
Actions
The hoplite makes three weapon attacks. It can replace one weapon attack with ray of frost.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Ranged Spell Attack: +5 to hit, range 60 ft., one creature. Hit: 4 (1d8) cold damage, and the target's speed is reduced by 10 feet until the start of the hoplite's next turn.
Spellcasting
The hoplite is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared: