Medium humanoid, chaotic good
- Armor Class
- 11, 16
- Hit Points
- 27 (5d8 + 5)
- Speed
- 30 ft.
- Challenge
- 2 (450 XP)
STR
10
+0
DEX
12
+1
CON
13
+1
INT
12
+1
WIS
15
+2
CHA
11
+0
- Skills
- Nature +3, Medicine +4, Perception +4
- Senses
- darkvision 60 ft., passive Perception 14
- Languages
- Common, Elvish
Traits
Fey Ancestry.
Melannor has advantage on saving throws against being charmed, and magic can't put him to sleep.
Actions
Quarterstaff.
Melee Weapon Attack: +2 to hit or Melee Weapon Attack +4 to hit with shillelagh, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage with shillelagh or if wielded with two hands.
Spellcasting
Spellcasting.
Melannor is a 4th-level spellcaster. His spellcasting ability is Wisdom. He has the following druid spells prepared: