Master Sage

CreatureCMp. 92014

Medium humanoid

Armor Class
10
Hit Points
54 (12d8)
Speed
30 ft.
Challenge
5 (1,800 XP)
STR
8
-1
DEX
10
+0
CON
10
+0
INT
20
+5
WIS
18
+4
CHA
11
+0
Skills
Arcana +11, Nature +11, History +11, Insight +7, Medicine +10, Religion +11, Investigation +11
Senses
passive Perception 14
Languages
Common plus any five languages

Actions

Shocking Grasp (Cantrip).

Melee Spell Attack: +8 to hit (with advantage if the target is wearing armor made of metal), reach 5 ft., one creature. Hit: 13 (3d8) lightning damage, and the target can't take reactions until the start of its next turn.

Lightning Eruption (3/Day).

The sage creates an eruption of magical lightning centered on a point it can see within 150 feet of it. Each creature in a 20-foot-radius sphere centered on that point must make a DC 16 Dexterity saving throw, taking 28 (8d6) lightning damage on a failed save, or half as much damage on a successful one.

Reactions

Shield (1st-Level Spell; 3/Day).

When the sage is hit by an attack or targeted by a magic missile spell, it calls forth an invisible barrier of magical force that protects it. Until the start of its next turn, the sage has a +5 bonus to AC, including against the triggering attack, and it takes no damage from magic missile.

Spellcasting

Spellcasting.

The sage casts one of the following spells, using Intelligence as the spellcasting ability (save DC 16, +8 to hit with spell attacks):

Raw data
{
  "ac": [
    10
  ],
  "cr": "5",
  "hp": {
    "average": 54,
    "formula": "12d8"
  },
  "cha": 11,
  "con": 10,
  "dex": 10,
  "int": 20,
  "str": 8,
  "wis": 18,
  "name": "Master Sage",
  "page": 9,
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "any race"
    ],
    "type": "humanoid"
  },
  "skill": {
    "arcana": "+11",
    "nature": "+11",
    "history": "+11",
    "insight": "+7",
    "medicine": "+10",
    "religion": "+11",
    "investigation": "+11"
  },
  "speed": {
    "walk": 30
  },
  "__prop": "monster",
  "action": [
    {
      "name": "Shocking Grasp (Cantrip)",
      "entries": [
        "{@atk ms} {@hit 8} to hit (with advantage if the target is wearing armor made of metal), reach 5 ft., one creature. {@h}13 ({@damage 3d8}) lightning damage, and the target can't take reactions until the start of its next turn."
      ]
    },
    {
      "name": "Lightning Eruption (3/Day)",
      "entries": [
        "The sage creates an eruption of magical lightning centered on a point it can see within 150 feet of it. Each creature in a 20-foot-radius sphere centered on that point must make a {@dc 16} Dexterity saving throw, taking 28 ({@damage 8d6}) lightning damage on a failed save, or half as much damage on a successful one."
      ]
    }
  ],
  "source": "CM",
  "passive": 14,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MA"
  ],
  "reaction": [
    {
      "name": "Shield (1st-Level Spell; 3/Day)",
      "entries": [
        "When the sage is hit by an attack or targeted by a {@spell magic missile} spell, it calls forth an {@condition invisible} barrier of magical force that protects it. Until the start of its next turn, the sage has a +5 bonus to AC, including against the triggering attack, and it takes no damage from magic missile."
      ]
    }
  ],
  "languages": [
    "Common plus any five languages"
  ],
  "damageTags": [
    "L"
  ],
  "languageTags": [
    "C",
    "X"
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell light}",
        "{@spell mage hand}",
        "{@spell mending}",
        "{@spell prestidigitation}",
        {
          "entry": "{@spell Shocking Grasp}",
          "hidden": true
        }
      ],
      "daily": {
        "1e": [
          "{@spell banishment}",
          "{@spell contact other plane}",
          "{@spell Drawmij's instant summons}",
          "{@spell legend lore}",
          "{@spell locate creature}",
          "{@spell planar binding}",
          "{@spell polymorph}",
          "{@spell protection from evil and good}",
          "{@spell scrying}",
          "{@spell sending}",
          "{@spell true seeing}"
        ],
        "3e": [
          "{@spell comprehend languages}",
          "{@spell detect magic}",
          "{@spell dispel magic}",
          "{@spell identify}",
          "{@spell levitate}",
          "{@spell locate object}",
          {
            "entry": "{@spell Shield}",
            "hidden": true
          },
          "{@spell Tenser's Floating Disk}",
          "{@spell unseen servant}"
        ]
      },
      "ability": "int",
      "displayAs": "action",
      "headerEntries": [
        "The sage casts one of the following spells, using Intelligence as the spellcasting ability (save {@dc 16}, {@hit 8} to hit with spell attacks):"
      ]
    }
  ],
  "hasFluffImages": true,
  "damageTagsSpell": [
    "L",
    "Y"
  ],
  "spellcastingTags": [
    "O"
  ],
  "savingThrowForced": [
    "dexterity"
  ],
  "conditionInflictSpell": [
    "incapacitated"
  ],
  "savingThrowForcedSpell": [
    "charisma",
    "constitution",
    "intelligence",
    "wisdom"
  ]
}