Medium humanoid
- Armor Class
- 10
- Hit Points
- 54 (12d8)
- Speed
- 30 ft.
- Challenge
- 5 (1,800 XP)
- Skills
- Arcana +11, Nature +11, History +11, Insight +7, Medicine +10, Religion +11, Investigation +11
- Senses
- passive Perception 14
- Languages
- Common plus any five languages
Actions
Melee Spell Attack: +8 to hit (with advantage if the target is wearing armor made of metal), reach 5 ft., one creature. Hit: 13 (3d8) lightning damage, and the target can't take reactions until the start of its next turn.
The sage creates an eruption of magical lightning centered on a point it can see within 150 feet of it. Each creature in a 20-foot-radius sphere centered on that point must make a DC 16 Dexterity saving throw, taking 28 (8d6) lightning damage on a failed save, or half as much damage on a successful one.
Reactions
When the sage is hit by an attack or targeted by a magic missile spell, it calls forth an invisible barrier of magical force that protects it. Until the start of its next turn, the sage has a +5 bonus to AC, including against the triggering attack, and it takes no damage from magic missile.
Spellcasting
The sage casts one of the following spells, using Intelligence as the spellcasting ability (save DC 16, +8 to hit with spell attacks):