Master of Cruelties

CreatureGGRp. 1962014

Large fiend, chaotic evil

Armor Class
18 (plate armor)
Hit Points
127 (15d10 + 45)
Speed
30 ft.
Challenge
9 (5,000 XP)
STR
18
+4
DEX
17
+3
CON
16
+3
INT
19
+4
WIS
16
+3
CHA
21
+5
Saving Throws
Cha +9, Con +7, Int +8, Wis +7
Skills
Deception +9, Persuasion +9, Performance +9, Intimidation +9
Damage Resistances
cold; fire; lightning; bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunities
poison
Condition Immunities
poisoned
Senses
truesight 120 ft., passive Perception 13
Languages
Abyssal, Common, telepathy 120 ft.

Traits

Aura of Blood Lust.

When any other creature starts its turn within 30 feet of the master, that creature must succeed on a DC 17 Wisdom saving throw, or it must immediately take the Attack action, making one melee attack against a random creature within reach. If no creatures are within reach, it makes a ranged attack against a random creature within range, throwing its weapon if necessary.

Feed on the Crowd.

Whenever a creature within 60 feet of the master dies, the master gains 15 temporary hit points and has advantage on all attack rolls, ability checks, and saving throws until the end of its next turn.

Magic Resistance.

The master has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The master makes two melee attacks with its spear.

Spear.

Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack, plus 13 (3d8) psychic damage.

Captivating Presence .

Each creature within 120 feet of the master must succeed on a DC 17 Wisdom saving throw or be charmed by the master for 1 hour. While charmed in this way, a creature's speed is 0. If the charmed creature takes damage, it can repeat the saving throw, ending the effect on itself on a success. A target that succeeds on the saving throw is immune to the Captivating Presence of all masters of cruelties for the next 24 hours.

Spellcasting

Innate Spellcasting.

The master's innate spellcasting ability is Charisma (spell save DC 17). The master can innately cast the following spells, requiring no material components:

Raw data
{
  "ac": [
    {
      "ac": 18,
      "from": [
        "{@item plate armor|phb}"
      ]
    }
  ],
  "cr": "9",
  "hp": {
    "average": 127,
    "formula": "15d10 + 45"
  },
  "cha": 21,
  "con": 16,
  "dex": 17,
  "int": 19,
  "str": 18,
  "wis": 16,
  "name": "Master of Cruelties",
  "page": 196,
  "save": {
    "cha": "+9",
    "con": "+7",
    "int": "+8",
    "wis": "+7"
  },
  "size": [
    "L"
  ],
  "type": {
    "tags": [
      "demon"
    ],
    "type": "fiend"
  },
  "skill": {
    "deception": "+9",
    "persuasion": "+9",
    "performance": "+9",
    "intimidation": "+9"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Aura of Blood Lust",
      "entries": [
        "When any other creature starts its turn within 30 feet of the master, that creature must succeed on a {@dc 17} Wisdom saving throw, or it must immediately take the Attack action, making one melee attack against a random creature within reach. If no creatures are within reach, it makes a ranged attack against a random creature within range, throwing its weapon if necessary."
      ]
    },
    {
      "name": "Feed on the Crowd",
      "entries": [
        "Whenever a creature within 60 feet of the master dies, the master gains 15 temporary hit points and has advantage on all attack rolls, ability checks, and saving throws until the end of its next turn."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "The master has advantage on saving throws against spells and other magical effects."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The master makes two melee attacks with its spear."
      ]
    },
    {
      "name": "Spear",
      "entries": [
        "{@atk mw,rw} {@hit 8} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage, or 13 ({@damage 2d8 + 4}) piercing damage if used with two hands to make a melee attack, plus 13 ({@damage 3d8}) psychic damage."
      ]
    },
    {
      "name": "Captivating Presence {@recharge}",
      "entries": [
        "Each creature within 120 feet of the master must succeed on a {@dc 17} Wisdom saving throw or be {@condition charmed} by the master for 1 hour. While {@condition charmed} in this way, a creature's speed is 0. If the {@condition charmed} creature takes damage, it can repeat the saving throw, ending the effect on itself on a success. A target that succeeds on the saving throw is immune to the Captivating Presence of all masters of cruelties for the next 24 hours."
      ]
    }
  ],
  "immune": [
    "poison"
  ],
  "resist": [
    "cold",
    "fire",
    "lightning",
    {
      "cond": true,
      "note": "from nonmagical attacks",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "truesight 120 ft."
  ],
  "source": "GGR",
  "passive": 13,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MLW",
    "MW",
    "RW",
    "THW"
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "Abyssal",
    "Common",
    "telepathy 120 ft."
  ],
  "senseTags": [
    "U"
  ],
  "traitTags": [
    "Magic Resistance"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "P",
    "Y"
  ],
  "languageTags": [
    "AB",
    "C",
    "TP"
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell charm person} (as a 3rd-level spell)",
        "{@spell crown of madness}"
      ],
      "daily": {
        "1": [
          "{@spell dominate person}"
        ]
      },
      "ability": "cha",
      "headerEntries": [
        "The master's innate spellcasting ability is Charisma (spell save {@dc 17}). The master can innately cast the following spells, requiring no material components:"
      ]
    }
  ],
  "attachedItems": [
    "spear|phb"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "poisoned"
  ],
  "conditionInflict": [
    "charmed"
  ],
  "spellcastingTags": [
    "I"
  ],
  "savingThrowForced": [
    "wisdom"
  ],
  "conditionInflictSpell": [
    "charmed"
  ],
  "savingThrowForcedSpell": [
    "wisdom"
  ]
}