Maschin-i-Bozorg

CreatureQftISp. 2072014

Large construct, unaligned

Armor Class
17 (natural armor)
Hit Points
94 (9d10 + 45)
Speed
20 ft.
Challenge
8 (3,900 XP)
STR
18
+4
DEX
16
+3
CON
20
+5
INT
2
-4
WIS
10
+0
CHA
1
-5
Damage Immunities
poison; psychic
Condition Immunities
charmed; deafened; exhaustion; frightened; paralyzed; poisoned; unconscious
Senses
darkvision 120 ft., passive Perception 10
Languages
understands Gnomish but can't speak

Traits

Overheat.

When the maschin-i-bozorg is reduced to 0 hit points, its power source overloads, briefly superheating its outer shell. Each creature within 10 feet of the maschin-i-bozorg must make a DC 16 Constitution saving throw, taking 7 (2d6) fire damage on a failed save or half as much damage on a successful one.

Actions

Multiattack.

The maschin-i-bozorg makes two Poison Jab attacks.

Poison Jab.

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 13 (4d4 + 3) piercing damage, and the target must succeed on a DC 16 Constitution saving throw or have the poisoned condition for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Steam Jet 5.

The maschin-i-bozorg emits scalding steam in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 28 (8d6) fire damage on a failed save or half as much damage on a successful one.

Bonus Actions

Crushing Stride.

The maschin-i-bozorg moves up to its speed in a straight line. During this movement, it can enter Medium and smaller creatures' spaces. A creature whose space the maschin-i-bozorg enters must make a DC 15 Dexterity saving throw. On a successful save, the creature is pushed to the nearest unoccupied space out of the maschin-i-bozorg's path. On a failed save, the creature takes 10 (3d6) bludgeoning damage and has the prone condition.

If the maschin-i-bozorg remains in the prone creature's space, the creature also has the restrained condition until it's no longer in the same space as the maschin-i-bozorg. While restrained in this way, the creature, or another creature within 5 feet of it, can use its action to make a DC 15 Strength (Athletics) check. On a successful check, the creature is shunted to an unoccupied space of its choice within 5 feet of the maschin-i-bozorg.

Raw data
{
  "ac": [
    {
      "ac": 17,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "8",
  "hp": {
    "average": 94,
    "formula": "9d10 + 45"
  },
  "cha": 1,
  "con": 20,
  "dex": 16,
  "int": 2,
  "str": 18,
  "wis": 10,
  "name": "Maschin-i-Bozorg",
  "page": 207,
  "size": [
    "L"
  ],
  "type": "construct",
  "bonus": [
    {
      "name": "Crushing Stride",
      "entries": [
        "The maschin-i-bozorg moves up to its speed in a straight line. During this movement, it can enter Medium and smaller creatures' spaces. A creature whose space the maschin-i-bozorg enters must make a {@dc 15} Dexterity saving throw. On a successful save, the creature is pushed to the nearest unoccupied space out of the maschin-i-bozorg's path. On a failed save, the creature takes 10 ({@damage 3d6}) bludgeoning damage and has the {@condition prone} condition.",
        "If the maschin-i-bozorg remains in the {@condition prone} creature's space, the creature also has the {@condition restrained} condition until it's no longer in the same space as the maschin-i-bozorg. While {@condition restrained} in this way, the creature, or another creature within 5 feet of it, can use its action to make a {@dc 15} Strength ({@skill Athletics}) check. On a successful check, the creature is shunted to an unoccupied space of its choice within 5 feet of the maschin-i-bozorg."
      ]
    }
  ],
  "speed": {
    "walk": 20
  },
  "trait": [
    {
      "name": "Overheat",
      "entries": [
        "When the maschin-i-bozorg is reduced to 0 hit points, its power source overloads, briefly superheating its outer shell. Each creature within 10 feet of the maschin-i-bozorg must make a {@dc 16} Constitution saving throw, taking 7 ({@damage 2d6}) fire damage on a failed save or half as much damage on a successful one."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The maschin-i-bozorg makes two Poison Jab attacks."
      ]
    },
    {
      "name": "Poison Jab",
      "entries": [
        "{@atk mw,rw} {@hit 6} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}13 ({@damage 4d4 + 3}) piercing damage, and the target must succeed on a {@dc 16} Constitution saving throw or have the {@condition poisoned} condition for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      ]
    },
    {
      "name": "Steam Jet {@recharge 5}",
      "entries": [
        "The maschin-i-bozorg emits scalding steam in a 30-foot cone. Each creature in that area must make a {@dc 16} Constitution saving throw, taking 28 ({@damage 8d6}) fire damage on a failed save or half as much damage on a successful one."
      ]
    }
  ],
  "immune": [
    "poison",
    "psychic"
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "QftIS",
  "passive": 10,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW",
    "RW"
  ],
  "alignment": [
    "U"
  ],
  "languages": [
    "understands Gnomish but can't speak"
  ],
  "senseTags": [
    "SD"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "F",
    "P"
  ],
  "languageTags": [
    "CS",
    "G"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "charmed",
    "deafened",
    "exhaustion",
    "frightened",
    "paralyzed",
    "poisoned",
    "unconscious"
  ],
  "conditionInflict": [
    "poisoned",
    "prone"
  ],
  "savingThrowForced": [
    "constitution",
    "dexterity"
  ]
}