Medium humanoid, neutral
- Armor Class
- 12 (Bracers of Defense, Ring of Protection)
- Hit Points
- 45 (7d8 + 14)
- Speed
- 30 ft.
- Challenge
- 2 (450 XP)
STR
10
+0
DEX
12
+1
CON
10
+0
INT
14
+2
WIS
14
+2
CHA
15
+2
- Saving Throws
- Cha +4, Wis +4
- Skills
- Arcana +4, Nature +4, Medicine +4, Religion +4
- Senses
- passive Perception 12
- Languages
- Abyssal, Celestial, Common, Elvish, Infernal, Sylvan
Traits
Special Equipment.
Mary wears Bracers of Defense and a Ring of Protection, and carries a Deck of Several Things
Fey Presence (Recharges after a Short Rest).
Mary can cause each creature within 10 feet of her to succeed on a DC 12 Wisdom saving throw or become charmed or frightened by her (Mary's choice) until the end of her next turn.
Fey Ancestry.
Mary has advantage on saving throws against being charmed, and magic can't put her to sleep.
Actions
Quarterstaff.
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
Spellcasting
Spellcasting.
Mary is a 5th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). She regains her expended spell slots when she finishes a short or long rest. She knows the following warlock spells: