Medium humanoid, chaotic neutral
- Armor Class
- 12
- Hit Points
- 44 (8d8 + 8)
- Speed
- 30 ft.
- Challenge
- 3 (700 XP)
- Saving Throws
- Cha +5, Wis +3
- Skills
- Arcana +7, History +7, Perception +3
- Damage Immunities
- psychic
- Senses
- darkvision 60 ft., passive Perception 13
- Languages
- Celestial, Common, Deep Speech
Actions
Markos makes two Ceremonial Blade attacks, two Psychic Orb attacks, or one of each.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 3 (1d6) poison damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or become poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Ranged Spell Attack: +5 to hit, range 60 ft., one creature. Hit: 10 (2d6 + 3) psychic damage.
Bonus Actions
Markos targets one Medium or Small creature he can see within 30 feet of himself. The target must succeed on a DC 13 Constitution saving throw or it teleports, along with any equipment it is wearing or carrying, exchanging positions with Markos.
Spellcasting
Markos casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13):