Marilith

CreatureMMp. 612014SRD

Large fiend, chaotic evil

Armor Class
18 (natural armor)
Hit Points
189 (18d10 + 90)
Speed
40 ft.
Challenge
16 (15,000 XP)
STR
18
+4
DEX
20
+5
CON
20
+5
INT
18
+4
WIS
16
+3
CHA
20
+5
Saving Throws
Cha +10, Con +10, Str +9, Wis +8
Damage Resistances
cold; fire; lightning; bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunities
poison
Condition Immunities
poisoned
Senses
truesight 120 ft., passive Perception 13
Languages
Abyssal, telepathy 120 ft.

Traits

Magic Resistance.

The marilith has advantage on saving throws against spells and other magical effects.

Magic Weapons.

The marilith's weapon attacks are magical.

Reactive.

The marilith can take one reaction on every turn in combat.

Actions

Multiattack.

The marilith can make seven attacks: six with its longswords and one with its tail.

Longsword.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Tail.

Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 15 (2d10 + 4) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 19). Until this grapple ends, the target is restrained, the marilith can automatically hit the target with its tail, and the marilith can't make tail attacks against other targets.

Teleport.

The marilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Reactions

Parry.

The marilith adds 5 to its AC against one melee attack that would hit it. To do so, the marilith must see the attacker and be wielding a melee weapon.

Raw data
{
  "ac": [
    {
      "ac": 18,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "16",
  "hp": {
    "average": 189,
    "formula": "18d10 + 90"
  },
  "cha": 20,
  "con": 20,
  "dex": 20,
  "int": 18,
  "srd": true,
  "str": 18,
  "wis": 16,
  "name": "Marilith",
  "page": 61,
  "save": {
    "cha": "+10",
    "con": "+10",
    "str": "+9",
    "wis": "+8"
  },
  "size": [
    "L"
  ],
  "type": {
    "tags": [
      "demon"
    ],
    "type": "fiend"
  },
  "speed": {
    "walk": 40
  },
  "trait": [
    {
      "name": "Magic Resistance",
      "entries": [
        "The marilith has advantage on saving throws against spells and other magical effects."
      ]
    },
    {
      "name": "Magic Weapons",
      "entries": [
        "The marilith's weapon attacks are magical."
      ]
    },
    {
      "name": "Reactive",
      "entries": [
        "The marilith can take one reaction on every turn in combat."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The marilith can make seven attacks: six with its longswords and one with its tail."
      ]
    },
    {
      "name": "Longsword",
      "entries": [
        "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage."
      ]
    },
    {
      "name": "Tail",
      "entries": [
        "{@atk mw} {@hit 9} to hit, reach 10 ft., one creature. {@h}15 ({@damage 2d10 + 4}) bludgeoning damage. If the target is Medium or smaller, it is {@condition grappled} (escape {@dc 19}). Until this grapple ends, the target is {@condition restrained}, the marilith can automatically hit the target with its tail, and the marilith can't make tail attacks against other targets."
      ]
    },
    {
      "name": "Teleport",
      "entries": [
        "The marilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see."
      ]
    }
  ],
  "immune": [
    "poison"
  ],
  "resist": [
    "cold",
    "fire",
    "lightning",
    {
      "cond": true,
      "note": "from nonmagical attacks",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "truesight 120 ft."
  ],
  "source": "MM",
  "passive": 13,
  "variant": [
    {
      "name": "Summon Demon (1/Day)",
      "type": "variant",
      "entries": [
        "The demon chooses what to summon and attempts a magical summoning.",
        "A marilith has a {@chance 50|50 percent|50% summoning chance} chance of summoning {@dice 1d6} {@creature vrock||vrocks}, {@dice 1d4} {@creature hezrou||hezrous}, {@dice 1d3} {@creature glabrezu||glabrezus}, {@dice 1d2} {@creature nalfeshnee||nalfeshnees}, or one marilith.",
        "A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action."
      ],
      "_version": {
        "name": "Marilith (Summoner)",
        "addAs": "action"
      }
    }
  ],
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW",
    "RCH"
  ],
  "reaction": [
    {
      "name": "Parry",
      "entries": [
        "The marilith adds 5 to its AC against one melee attack that would hit it. To do so, the marilith must see the attacker and be wielding a melee weapon."
      ]
    }
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "Abyssal",
    "telepathy 120 ft."
  ],
  "senseTags": [
    "U"
  ],
  "soundClip": {
    "path": "bestiary/marilith.opus",
    "type": "internal"
  },
  "traitTags": [
    "Magic Resistance",
    "Magic Weapons"
  ],
  "actionTags": [
    "Multiattack",
    "Parry",
    "Teleport"
  ],
  "damageTags": [
    "B",
    "S"
  ],
  "reprintedAs": [
    "Marilith|XMM"
  ],
  "languageTags": [
    "AB",
    "TP"
  ],
  "attachedItems": [
    "longsword|phb"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "poisoned"
  ],
  "conditionInflict": [
    "grappled",
    "restrained"
  ],
  "referenceSources": [
    "BGDIA",
    "CoA",
    "EGW",
    "GoS",
    "TCE",
    "VEoR",
    "WDMM"
  ]
}