Marid (Wishes)

CreatureMMp. 1462014

Large elemental, chaotic neutral

Armor Class
17 (natural armor)
Hit Points
229 (17d10 + 136)
Speed
fly 60 ft., swim 90 ft., 30 ft.
Challenge
11 (7,200 XP)
STR
22
+6
DEX
12
+1
CON
26
+8
INT
18
+4
WIS
17
+3
CHA
18
+4
Saving Throws
Cha +8, Dex +5, Wis +7
Damage Resistances
acid; cold; lightning
Senses
blindsight 30 ft., darkvision 120 ft., passive Perception 13
Languages
Aquan

Traits

Amphibious.

The marid can breathe air and water.

Elemental Demise.

If the marid dies, its body disintegrates into a burst of water and foam, leaving behind only equipment the marid was wearing or carrying.

Wishes.

The genie power to grant wishes is legendary among mortals. Only the most potent genies, such as those among the nobility, can do so. A particular genie that has this power can grant one to three wishes to a creature that isn't a genie. Once a genie has granted its limit of wishes, it can't grant wishes again for some amount of time (usually 1 year), and cosmic law dictates that the same genie can expend its limit of wishes on a specific creature only once in that creature's existence.

To be granted a wish, a creature within 60 feet of the genie states a desired effect to it. The genie can then cast the wish spell on the creature's behalf to bring about the effect. Depending on the genie's nature, the genie might try to pervert the intent of the wish by exploiting the wish's poor wording. The perversion of the wording is usually crafted to be to the genie's benefit.

Actions

Multiattack.

The marid makes two trident attacks.

Trident.

Melee or Ranged Weapon Attack: +10 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 13 (2d6 + 6) piercing damage, or 15 (2d8 + 6) piercing damage if used with two hands to make a melee attack.

Water Jet.

The marid magically shoots water in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw. On a failure, a target takes 21 (6d6) bludgeoning damage and, if it is Huge or smaller, is pushed up to 20 feet away from the marid and knocked prone. On a success, a target takes half the bludgeoning damage, but is neither pushed nor knocked prone.

Spellcasting

Innate Spellcasting.

The marid's innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

Raw data
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  "cr": "11",
  "hp": {
    "average": 229,
    "formula": "17d10 + 136"
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  "cha": 18,
  "con": 26,
  "dex": 12,
  "int": 18,
  "str": 22,
  "wis": 17,
  "name": "Marid (Wishes)",
  "page": 146,
  "save": {
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    "dex": "+5",
    "wis": "+7"
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  "size": [
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  "type": "elemental",
  "group": [
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  "speed": {
    "fly": 60,
    "swim": 90,
    "walk": 30
  },
  "trait": [
    {
      "name": "Amphibious",
      "entries": [
        "The marid can breathe air and water."
      ]
    },
    {
      "name": "Elemental Demise",
      "entries": [
        "If the marid dies, its body disintegrates into a burst of water and foam, leaving behind only equipment the marid was wearing or carrying."
      ]
    },
    {
      "name": "Wishes",
      "entries": [
        "The genie power to grant wishes is legendary among mortals. Only the most potent genies, such as those among the nobility, can do so. A particular genie that has this power can grant one to three wishes to a creature that isn't a genie. Once a genie has granted its limit of wishes, it can't grant wishes again for some amount of time (usually 1 year), and cosmic law dictates that the same genie can expend its limit of wishes on a specific creature only once in that creature's existence.",
        "To be granted a wish, a creature within 60 feet of the genie states a desired effect to it. The genie can then cast the {@spell wish} spell on the creature's behalf to bring about the effect. Depending on the genie's nature, the genie might try to pervert the intent of the wish by exploiting the wish's poor wording. The perversion of the wording is usually crafted to be to the genie's benefit."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The marid makes two trident attacks."
      ]
    },
    {
      "name": "Trident",
      "entries": [
        "{@atk mw,rw} {@hit 10} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}13 ({@damage 2d6 + 6}) piercing damage, or 15 ({@damage 2d8 + 6}) piercing damage if used with two hands to make a melee attack."
      ]
    },
    {
      "name": "Water Jet",
      "entries": [
        "The marid magically shoots water in a 60-foot line that is 5 feet wide. Each creature in that line must make a {@dc 16} Dexterity saving throw. On a failure, a target takes 21 ({@damage 6d6}) bludgeoning damage and, if it is Huge or smaller, is pushed up to 20 feet away from the marid and knocked {@condition prone}. On a success, a target takes half the bludgeoning damage, but is neither pushed nor knocked {@condition prone}."
      ]
    }
  ],
  "resist": [
    "acid",
    "cold",
    "lightning"
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  "senses": [
    "blindsight 30 ft.",
    "darkvision 120 ft."
  ],
  "source": "MM",
  "_isCopy": true,
  "passive": 13,
  "miscTags": [
    "AOE",
    "MLW",
    "MW",
    "RW",
    "THW"
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  "alignment": [
    "C",
    "N"
  ],
  "languages": [
    "Aquan"
  ],
  "senseTags": [
    "B",
    "SD"
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  "soundClip": {
    "path": "bestiary/marid.opus",
    "type": "internal"
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  "traitTags": [
    "Amphibious"
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  "actionTags": [
    "Multiattack"
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  "damageTags": [
    "B",
    "P"
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  "environment": [
    "underwater",
    "coastal"
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  "reprintedAs": [
    "Marid|XMM"
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  "languageTags": [
    "AQ"
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  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell create or destroy water}",
        "{@spell detect evil and good}",
        "{@spell detect magic}",
        "{@spell fog cloud}",
        "{@spell purify food and drink}"
      ],
      "daily": {
        "1e": [
          "{@spell conjure elemental} ({@creature water elemental} only)",
          "{@spell control water}",
          "{@spell gaseous form}",
          "{@spell invisibility}",
          "{@spell plane shift}"
        ],
        "3e": [
          "{@spell tongues}",
          "{@spell water breathing}",
          "{@spell water walk}"
        ]
      },
      "yearly": {
        "1e": [
          "{@spell wish} (see Wishes)"
        ]
      },
      "ability": "cha",
      "headerEntries": [
        "The marid's innate spellcasting ability is Charisma (spell save {@dc 16}, {@hit 8} to hit with spell attacks). It can innately cast the following spells, requiring no material components:"
      ]
    }
  ],
  "attachedItems": [
    "trident|phb"
  ],
  "damageTagsSpell": [
    "B"
  ],
  "conditionInflict": [
    "prone"
  ],
  "referenceSources": [
    "BMT",
    "DIP",
    "DitLCoT",
    "DSotDQ",
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    "JttRC",
    "QftIS",
    "SatO",
    "SLW",
    "TCE",
    "VEoR",
    "WDMM"
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  "spellcastingTags": [
    "I"
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  "_versionBase_hash": "marid_mm",
  "_versionBase_name": "Marid",
  "savingThrowForced": [
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  "_versionBase_source": "MM",
  "_versionBase_hasFluff": true,
  "_versionBase_hasToken": true,
  "conditionInflictSpell": [
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  "_versionBase_isVersion": true,
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  "_versionBase_hasFluffImages": true
}