Large monstrosity, chaotic evil
- Armor Class
- 15 (natural armor)
- Hit Points
- 136 (16d10 + 48)
- Speed
- 50 ft.
- Challenge
- 5 (1,800 XP)
STR
19
+4
DEX
14
+2
CON
16
+3
INT
5
-3
WIS
12
+1
CHA
6
-2
- Skills
- Perception +4
- Senses
- darkvision 60 ft., passive Perception 14
Actions
Multiattack.
The manticore makes two attacks, one with its bite and one with its claws.
Bite.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Claws.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Stinger.
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) piercing damage. The target must make a DC 14 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.