Medium humanoid, lawful evil
- Armor Class
- 19 (robe of the archmagi, staff of power)
- Hit Points
- 126 (23d8 + 23)
- Speed
- 30 ft.
- Challenge
- 13 (10,000 XP)
- Saving Throws
- Cha +5, Con +3, Dex +4, Int +13, Str +2, Wis +9
- Skills
- Arcana +11, History +11
- Senses
- darkvision 60 ft., passive Perception 12
- Languages
- Common, Draconic, Goblin, Infernal, Orc, Undercommon
Traits
Manshoon wears a black robe of the archmagi and wields a staff of power (both accounted for in his statistics). Roll 2d10 to determine how many charges the staff has remaining.
While wearing his robe of the archmagi, Manshoon has advantage on saving throws against spells and other magical effects.
Actions
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage when used with two hands. Manshoon can expend 1 of the staff's charges to deal an extra 3 (1d6) force damage on a hit.
Spellcasting
Manshoon is an 18th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 21, +15 to hit with spell attacks). He has the following wizard spells prepared: