Medium fiend, lawful evil
- Armor Class
- 17 (natural armor)
- Hit Points
- 195 (23d8 + 92)
- Speed
- 40 ft.
- Challenge
- 14 (11,500 XP)
- Saving Throws
- Cha +10, Wis +9
- Skills
- Arcana +7, Insight +9, Deception +10, Perception +9
- Damage Resistances
- bludgeoning, piercing, slashing from nonmagical attacks
- Damage Vulnerabilities
- piercing from magic weapons wielded by good creatures
- Senses
- darkvision 120 ft., passive Perception 19
- Languages
- all (can read only), Common, Infernal
Traits
Mahadi can't be affected or detected by spells of 6th level or lower unless he wishes to be. He has advantage on saving throws against all other spells and magical effects.
Mahadi's weapon attacks are magical.
Actions
Mahadi makes four claw attacks.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage, and the target is cursed if it's a creature. The curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a remove curse spell or similar magic.
Mahadi summons Ilzabet, an erinyes bound to him by an infernal contract. The erinyes appears in an unoccupied space within 60 feet of him, acts as his ally, and can't summon other devils. The erinyes remains for 10 minutes or until Mahadi dismisses it as an action. If the erinyes dies, Mahadi loses this action option.
Spellcasting
Mahadi's innate spellcasting ability is Charisma (spell save DC 18, +9 to hit with spell attacks). He can innately cast the following spells, requiring no material components: