Large giant, lawful neutral
- Armor Class
- 13 (leather armor)
- Hit Points
- 85 (10d10 + 30)
- Speed
- 30 ft.
- Challenge
- 3 (700 XP)
STR
18
+4
DEX
14
+2
CON
16
+3
INT
14
+2
WIS
14
+2
CHA
8
-1
- Saving Throws
- Con +5, Str +6
- Skills
- Insight +4, Athletics +6, Perception +4, Persuasion +3
- Senses
- darkvision 60 ft., passive Perception 14
- Languages
- Common, Giant
Traits
Tactical Readiness.
Maggie and allies within 30 feet of her have advantage on initiative rolls, as long as Maggie isn't incapacitated.
Actions
Giant Maul.
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, and if the target is a creature, Maggie can force it to make a DC 14 Strength saving throw; on a failed save, the target is pushed 5 feet away from Maggie and knocked prone.
Hammer Toss.
Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage, and if the target is a creature, Maggie can force it to make a DC 14 Strength saving throw; on a failed save, the target is pushed 5 feet away from Maggie and knocked prone.