Small/Medium humanoid, neutral
- Armor Class
- 15
- Hit Points
- 5 plus five times your Captain level (the mage has a number of Hit Dice [d8s] equal to your Captain level)
- Speed
- 30 ft.
- Proficiency Bonus
- equals your Proficiency Bonus
- Saving Throws
- Int 3+PB, Wis 1+PB
- Skills
- Arcana +5, History +5
- Senses
- passive Perception 11
- Languages
- Common plus one other language
Traits
Simple weapons
The mage has a +1 bonus to its spell attack rolls and spell save DC. This bonus increases to +2 at Captain level 9, and +3 at Captain level 13.
Actions
Melee or Ranged Attack Roll: Bonus equals your Charisma modifier plus your Proficiency Bonus, reach 5 ft. or range 120 ft. Hit: 1d10 plus your Charisma modifier Force damage.
Spellcasting
The mage casts one of the following spells, using your Charisma as the spellcasting ability (spell save DC equals your Cohort save DC).
The mage casts Misty Step, using the same spellcasting ability as Spellcasting.
The mage casts Shield in response to the spell's trigger using the same spellcasting ability as Spellcasting.
The mage casts Counterspell in response to the spell's trigger using the same spellcasting ability as Spellcasting.