Small/Medium humanoid, neutral
- Armor Class
- 13
- Hit Points
- 60 (11d8 + 11)
- Speed
- 30 ft.
- Challenge
- 4 (1,100 XP)
STR
12
+1
DEX
16
+3
CON
13
+1
INT
12
+1
WIS
15
+2
CHA
18
+4
- Saving Throws
- Dex +5, Str +3
- Skills
- Acrobatics +5, Perception +4
- Damage Resistances
- lightning; thunder
- Senses
- Darkvision 60 ft., passive Perception 14
- Languages
- Common, Elvish
Actions
Multiattack.
The scion makes two Thunderbolt attacks and uses Spellcasting.
Thunderbolt.
Melee or Ranged Attack Roll: +6, reach 5 ft. or range 30 ft. Hit: 11 (2d6 + 4) Lightning damage plus 9 (2d8) Thunder damage. Critical Hit: The creature also has the Deafened condition for 1 minute.
Spellcasting
Spellcasting.
The scion casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 14):
Jump (2/Day).
The scion casts Jump, requiring no spell components and using the same spellcasting ability as Spellcasting.
Feather Fall (2/Day).
The scion casts Feather Fall in response to that spell's trigger, using the same spellcasting ability as Spellcasting.