Large celestial, lawful good
- Armor Class
- 19 (natural armor)
- Hit Points
- 200 (16d10 + 112)
- Speed
- fly 120 ft., 40 ft.
- Challenge
- 16 (15,000 XP)
STR
24
+7
DEX
20
+5
CON
24
+7
INT
19
+4
WIS
22
+6
CHA
25
+7
- Saving Throws
- Cha +12, Con +12, Wis +11
- Skills
- Perception +11
- Damage Resistances
- radiant; bludgeoning, piercing, slashing from nonmagical attacks
- Condition Immunities
- charmed; exhaustion; frightened
- Senses
- truesight 120 ft., passive Perception 21
- Languages
- all, telepathy 120 ft.
Traits
Angelic Weapons.
Lyra's weapon attacks are magical. When Lyra hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).
Divine Awareness.
Lyra knows if it hears a lie.
Magic Resistance.
Lyra has advantage on saving throws against spells and other magical effects.
Actions
Multiattack.
Lyra makes two melee attacks.
Greatsword.
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage.
Healing Touch (4/Day).
Lyra touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Spellcasting
Innate Spellcasting.
Lyra's spellcasting ability is Charisma (spell save DC 20). Lyra can innately cast the following spells, requiring no material components: