Lumalia

CreatureTftYPp. 1532014

Medium celestial, lawful good

Armor Class
17 (natural armor)
Hit Points
136 (16d8 + 64)
Speed
fly 90 ft., 30 ft.
Challenge
10 (5,900 XP)
STR
18
+4
DEX
18
+4
CON
18
+4
INT
17
+3
WIS
20
+5
CHA
20
+5
Saving Throws
Cha +9, Wis +9
Skills
Insight +9, Perception +9
Damage Resistances
radiant; bludgeoning, piercing, slashing from nonmagical attacks
Condition Immunities
charmed; exhaustion; frightened
Senses
darkvision 120 ft., passive Perception 19
Languages
all, telepathy 120 ft.

Traits

Angelic Weapons.

Lumalia's weapon attacks are magical. When Lumalia hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).

Magic Resistance.

Lumalia has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

Lumalia makes two melee attacks.

Mace.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.

Healing Touch (3/Day).

Lumalia touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Change Shape.

Lumalia magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (Lumalia's choice).

In a new form, Lumalia retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.

Spellcasting

Innate Spellcasting.

Lumalia's spellcasting ability is Charisma (spell save DC 17). Lumalia can innately cast the following spells, requiring only verbal components:

Raw data
{
  "ac": [
    {
      "ac": 17,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "10",
  "hp": {
    "average": 136,
    "formula": "16d8 + 64"
  },
  "cha": 20,
  "con": 18,
  "dex": 18,
  "int": 17,
  "str": 18,
  "wis": 20,
  "name": "Lumalia",
  "page": 153,
  "save": {
    "cha": "+9",
    "wis": "+9"
  },
  "size": [
    "M"
  ],
  "type": "celestial",
  "group": [
    "Angels"
  ],
  "isNpc": true,
  "skill": {
    "insight": "+9",
    "perception": "+9"
  },
  "speed": {
    "fly": 90,
    "walk": 30
  },
  "trait": [
    {
      "name": "Angelic Weapons",
      "entries": [
        "Lumalia's weapon attacks are magical. When Lumalia hits with any weapon, the weapon deals an extra {@damage 4d8} radiant damage (included in the attack)."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "Lumalia has advantage on saving throws against spells and other magical effects."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "Lumalia makes two melee attacks."
      ]
    },
    {
      "name": "Mace",
      "entries": [
        "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) bludgeoning damage plus 18 ({@damage 4d8}) radiant damage."
      ]
    },
    {
      "name": "Healing Touch (3/Day)",
      "entries": [
        "Lumalia touches another creature. The target magically regains 20 ({@dice 4d8 + 2}) hit points and is freed from any curse, disease, poison, blindness, or deafness."
      ]
    },
    {
      "name": "Change Shape",
      "entries": [
        "Lumalia magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (Lumalia's choice).",
        "In a new form, Lumalia retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks."
      ]
    }
  ],
  "resist": [
    "radiant",
    {
      "cond": true,
      "note": "from nonmagical attacks",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "TftYP",
  "_isCopy": true,
  "passive": 19,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW"
  ],
  "alignment": [
    "L",
    "G"
  ],
  "languages": [
    "all",
    "telepathy 120 ft."
  ],
  "senseTags": [
    "SD"
  ],
  "traitTags": [
    "Magic Resistance"
  ],
  "actionTags": [
    "Multiattack",
    "Shapechanger"
  ],
  "damageTags": [
    "B",
    "R"
  ],
  "languageTags": [
    "TP",
    "XX"
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell detect evil and good}"
      ],
      "daily": {
        "1e": [
          "{@spell commune}",
          "{@spell raise dead}"
        ]
      },
      "ability": "cha",
      "headerEntries": [
        "Lumalia's spellcasting ability is Charisma (spell save {@dc 17}). Lumalia can innately cast the following spells, requiring only verbal components:"
      ]
    }
  ],
  "attachedItems": [
    "mace|phb"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "frightened"
  ],
  "isNamedCreature": true,
  "referenceSources": [
    "TftYP-DiT"
  ],
  "spellcastingTags": [
    "I"
  ]
}
Lumalia ยท Wiki