Small/Medium humanoid, any alignment
- Armor Class
- 13
- Hit Points
- 60 (11d8 + 11)
- Speed
- 30 ft.
- Challenge
- 4 (1,100 XP)
- Saving Throws
- Con +3, Int +5
- Skills
- History +7, Insight +3, Investigation +7
- Senses
- passive Perception 11
- Languages
- Common plus any two languages
Actions
The pledgemage makes two Scroll Bash attacks.
Melee Spell Attack: +5 to hit, reach 30 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage plus 9 (2d8) thunder damage.
Thundering golden energy erupts around a creature the pledgemage can see within 90 feet of it. The creature must make a DC 13 Constitution saving throw, taking 44 (8d10) thunder damage on a failed save, or half as much damage on a successful one. A Construct has disadvantage on the saving throw.
Bonus Actions
The pledgemage chooses a point within 30 feet of itself, shunting the minds of nearby creatures out of this moment in time. Each creature in a 10-foot-radius sphere centered on that point must succeed on a DC 13 Wisdom saving throw or be incapacitated until the end of the pledgemage's next turn.
Reactions
When another creature within 60 feet of the pledgemage misses a target with an attack roll, the pledgemage magically enables the attacker to reroll the attack roll. It must use the new roll.
Spellcasting
The pledgemage casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 13):