Lorehold Apprentice

CreatureSCCp. 1972014

Small/Medium humanoid, any alignment

Armor Class
12
Hit Points
33 (6d8 + 6)
Speed
30 ft.
Challenge
2 (450 XP)
STR
10
+0
DEX
14
+2
CON
13
+1
INT
15
+2
WIS
12
+1
CHA
11
+0
Saving Throws
Con +3, Int +4
Skills
History +6, Insight +3, Investigation +6
Senses
passive Perception 11
Languages
Common plus any two languages

Actions

Scroll Bash.

Melee Spell Attack: +4 to hit, reach 30 ft., one target. Hit: 7 (1d10 + 2) bludgeoning damage plus 9 (2d8) thunder damage.

Reduce to Memory .

Thundering golden energy erupts around a creature the apprentice can see within 90 feet of it. The creature must make a DC 12 Constitution saving throw, taking 33 (6d10) thunder damage on a failed save, or half as much damage on a successful one. A Construct has disadvantage on the saving throw.

Reactions

Learn from the Past (2/Day).

When another creature within 60 feet of the apprentice misses a target with an attack roll, the apprentice magically enables the attacker to reroll the attack roll. It must use the new roll.

Spellcasting

Spellcasting.

The apprentice casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 12):

Raw data
{
  "ac": [
    12
  ],
  "cr": "2",
  "hp": {
    "average": 33,
    "formula": "6d8 + 6"
  },
  "cha": 11,
  "con": 13,
  "dex": 14,
  "int": 15,
  "str": 10,
  "wis": 12,
  "name": "Lorehold Apprentice",
  "page": 197,
  "save": {
    "con": "+3",
    "int": "+4"
  },
  "size": [
    "S",
    "M"
  ],
  "type": {
    "tags": [
      "wizard"
    ],
    "type": "humanoid"
  },
  "skill": {
    "history": "+6",
    "insight": "+3",
    "investigation": "+6"
  },
  "speed": {
    "walk": 30
  },
  "__prop": "monster",
  "action": [
    {
      "name": "Scroll Bash",
      "entries": [
        "{@atk ms} {@hit 4} to hit, reach 30 ft., one target. {@h}7 ({@damage 1d10 + 2}) bludgeoning damage plus 9 ({@damage 2d8}) thunder damage."
      ]
    },
    {
      "name": "Reduce to Memory {@recharge}",
      "entries": [
        "Thundering golden energy erupts around a creature the apprentice can see within 90 feet of it. The creature must make a {@dc 12} Constitution saving throw, taking 33 ({@damage 6d10}) thunder damage on a failed save, or half as much damage on a successful one. A Construct has disadvantage on the saving throw."
      ]
    }
  ],
  "source": "SCC",
  "passive": 11,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "RCH"
  ],
  "reaction": [
    {
      "name": "Learn from the Past (2/Day)",
      "entries": [
        "When another creature within 60 feet of the apprentice misses a target with an attack roll, the apprentice magically enables the attacker to reroll the attack roll. It must use the new roll."
      ]
    }
  ],
  "alignment": [
    "A"
  ],
  "languages": [
    "Common plus any two languages"
  ],
  "damageTags": [
    "B",
    "T"
  ],
  "languageTags": [
    "C",
    "X"
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell guidance}",
        "{@spell light}"
      ],
      "daily": {
        "1e": [
          "{@spell comprehend languages}",
          "{@spell locate object}",
          "{@spell mage armor}"
        ]
      },
      "ability": "int",
      "displayAs": "action",
      "headerEntries": [
        "The apprentice casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 12}):"
      ]
    }
  ],
  "hasFluffImages": true,
  "referenceSources": [
    "SCC-CK",
    "SCC-HfMT",
    "SCC-TMM"
  ],
  "spellcastingTags": [
    "O"
  ],
  "savingThrowForced": [
    "constitution"
  ],
  "savingThrowForcedSpell": [
    "dexterity"
  ]
}
Lorehold Apprentice ยท Wiki