Medium humanoid, chaotic good
- Armor Class
- 16 (chain shirt, shield)
- Hit Points
- 11 (2d8 + 2)
- Speed
- 30 ft.
- Challenge
- 1/4 (50 XP)
STR
14
+2
DEX
12
+1
CON
12
+1
INT
10
+0
WIS
11
+0
CHA
10
+0
- Skills
- Perception +2
- Senses
- darkvision 60 ft., passive Perception 12
Traits
Dwarven Resilience.
The guard has advantage on saving throws against poison.
Actions
Halberd.
Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.