Medium humanoid, neutral
- Armor Class
- 14 (natural armor)
- Hit Points
- 52 (8d8 + 16)
- Speed
- swim 30 ft., 30 ft.
- Challenge
- 3 (700 XP)
STR
14
+2
DEX
12
+1
CON
14
+2
INT
10
+0
WIS
16
+3
CHA
12
+1
- Saving Throws
- Wis +5
- Skills
- Survival +5, Athletics +4, Perception +5
- Senses
- passive Perception 15
- Languages
- Draconic
Traits
Hold Breath.
The subchief can hold its breath for 15 minutes.
Actions
Tooth Dagger.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Jaws of Semuanya 5.
The subchief invokes the primal magic of Semuanya, summoning a spectral maw around a target it can see within 60 feet of it. The target must make a DC 13 Dexterity saving throw, taking 22 (5d8) piercing damage on a failed save, or half as much damage on a successful one. A creature that fails this saving throw is also frightened until the end of its next turn.
Spellcasting
Spellcasting.
The subchief is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It has the following cleric spells prepared: