Medium elemental, neutral
- Armor Class
- 15
- Hit Points
- 78 (12d8 + 24)
- Speed
- swim 30 ft., 30 ft., burrow 20 ft.
- Challenge
- 4 (1,100 XP)
STR
17
+3
DEX
12
+1
CON
15
+2
INT
11
+0
WIS
11
+0
CHA
15
+2
- Saving Throws
- Con +4, Wis +2
- Skills
- Stealth +5, Perception +4
- Condition Immunities
- frightened
- Senses
- Darkvision 60 ft., passive Perception 14
- Languages
- Draconic, Primordial (Terran)
Actions
Multiattack.
The lizardfolk makes one Bite attack and one Earthen Maul attack.
Bite.
Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Piercing damage. If the target is a creature that isn't a Construct or an Undead, the lizardfolk gains Temporary Hit Points equal to the damage dealt.
Earthen Maul.
Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.
Bonus Actions
Charge.
The lizardfolk moves up to its Speed or Swim Speed straight toward an enemy it can see.