Medium humanoid, neutral
- Armor Class
- 15 (natural armor, shield)
- Hit Points
- 22 (4d8 + 4)
- Speed
- swim 30 ft., 30 ft.
- Challenge
- 1/2 (100 XP)
STR
15
+2
DEX
10
+0
CON
13
+1
INT
7
-2
WIS
12
+1
CHA
7
-2
- Skills
- Stealth +4, Survival +5, Perception +3
- Senses
- passive Perception 13
- Languages
- Draconic
Traits
Hold Breath.
The lizardfolk can hold its breath for 15 minutes.
Actions
Multiattack.
The lizardfolk makes two melee attacks, each one with a different weapon.
Bite.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Heavy Club.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Javelin.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Spiked Shield.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.