Lizard Queen

CreatureMMp. 2052014

Medium humanoid, chaotic evil

Armor Class
15 (natural armor)
Hit Points
78 (12d8 + 24)
Speed
swim 30 ft., 30 ft.
Challenge
4 (1,100 XP)
STR
17
+3
DEX
12
+1
CON
15
+2
INT
11
+0
WIS
11
+0
CHA
15
+2
Saving Throws
Con +4, Wis +2
Skills
Stealth +5, Survival +4, Perception +4
Condition Immunities
frightened
Senses
darkvision 60 ft., passive Perception 14
Languages
Abyssal, Draconic

Traits

Hold Breath.

The lizardfolk can hold its breath for 15 minutes.

Skewer.

Once per turn, when the lizardfolk makes a melee attack with its trident and hits, the target takes an extra 10 (3d6) damage, and the lizardfolk gains temporary hit points equal to the extra damage dealt.

Actions

Multiattack.

The lizardfolk makes two attacks: one with its bite and one with its claws or trident or two melee attacks with its trident.

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Claws.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.

Trident.

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.

Raw data
{
  "ac": [
    {
      "ac": 15,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "4",
  "hp": {
    "average": 78,
    "formula": "12d8 + 24"
  },
  "cha": 15,
  "con": 15,
  "dex": 12,
  "int": 11,
  "str": 17,
  "wis": 11,
  "name": "Lizard Queen",
  "page": 205,
  "save": {
    "con": "+4",
    "wis": "+2"
  },
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "lizardfolk"
    ],
    "type": "humanoid"
  },
  "skill": {
    "stealth": "+5",
    "survival": "+4",
    "perception": "+4"
  },
  "speed": {
    "swim": 30,
    "walk": 30
  },
  "trait": [
    {
      "name": "Hold Breath",
      "entries": [
        "The lizardfolk can hold its breath for 15 minutes."
      ]
    },
    {
      "name": "Skewer",
      "entries": [
        "Once per turn, when the lizardfolk makes a melee attack with its trident and hits, the target takes an extra 10 ({@damage 3d6}) damage, and the lizardfolk gains temporary hit points equal to the extra damage dealt."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The lizardfolk makes two attacks: one with its bite and one with its claws or trident or two melee attacks with its trident."
      ]
    },
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage."
      ]
    },
    {
      "name": "Claws",
      "entries": [
        "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) slashing damage."
      ]
    },
    {
      "name": "Trident",
      "entries": [
        "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, or 7 ({@damage 1d8 + 3}) piercing damage if used with two hands to make a melee attack."
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "MM",
  "passive": 14,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW",
    "RW",
    "THW"
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "Abyssal",
    "Draconic"
  ],
  "senseTags": [
    "D"
  ],
  "soundClip": {
    "path": "bestiary/lizard-king-_-queen.opus",
    "type": "internal"
  },
  "traitTags": [
    "Hold Breath"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "P",
    "S"
  ],
  "environment": [
    "forest",
    "swamp"
  ],
  "reprintedAs": [
    "Lizardfolk Sovereign|XMM"
  ],
  "languageTags": [
    "AB",
    "DR"
  ],
  "attachedItems": [
    "trident|phb"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "frightened"
  ]
}