Medium construct, unaligned
- Armor Class
- 16 (natural armor)
- Hit Points
- 102 (12d8 + 48)
- Speed
- 20 ft.
- Challenge
- 5 (1,800 XP)
STR
16
+3
DEX
14
+2
CON
18
+4
INT
6
-2
WIS
10
+0
CHA
5
-3
- Damage Immunities
- lightning; poison
- Damage Vulnerabilities
- acid
- Condition Immunities
- charmed; exhaustion; frightened; paralyzed; petrified; poisoned
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- understands the languages of its creator but can't speak
Traits
Immutable Form.
The statue is immune to any spell or effect that would alter its form.
Actions
Multiattack.
The statue makes two attacks: one with its blade and one with its hammer.
Blade.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Hammer.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is knocked prone.
Whirl 5.
The statue can use its action to spin at the waist, targeting creatures of its choice within 10 feet of it. Each target must make a DC 13 Dexterity saving throw, taking 19 (3d10 + 3) bludgeoning damage on a failed save, or half as much damage on a successful one.