Medium construct, unaligned
- Armor Class
- 15 (natural armor)
- Hit Points
- 15 (2d8 + 6)
- Speed
- fly 25 ft., 25 ft.
- Challenge
- 1 (200 XP)
STR
10
+0
DEX
12
+1
CON
16
+3
INT
3
-4
WIS
6
-2
CHA
6
-2
- Damage Resistances
- bludgeoning, piercing, slashing from nonmagical attacks
- Damage Immunities
- fire
- Condition Immunities
- blinded; charmed; deafened; exhaustion; frightened; grappled; poisoned; prone
- Senses
- darkvision 60 ft., passive Perception 8
Traits
Amorphous.
The living spell can move through a space as narrow as 1 inch wide without squeezing.
Magic Resistance.
The living spell has advantage on saving throws against spells and other magical effects.
Actions
Magical Strike.
Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) fire damage.
Spell Mimicry 5.
The living spell unleashes a thin sheet of flames in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.