Small construct, chaotic evil
- Armor Class
- 14 (natural armor)
- Hit Points
- 67 (9d6 + 36)
- Speed
- fly 30 ft. (hover), 0 ft., canHover true ft.
- Challenge
- 8 (3,900 XP)
STR
10
+0
DEX
16
+3
CON
19
+4
INT
6
-2
WIS
10
+0
CHA
3
-4
- Damage Immunities
- poison; bludgeoning, piercing, slashing from nonmagical attacks
- Condition Immunities
- blinded; deafened; exhaustion; grappled; paralyzed; petrified; poisoned; restrained; unconscious
- Senses
- darkvision 60 ft., passive Perception 10
Traits
Magic Resistance.
The living spell has advantage on saving throws against spells and other magical effects.
Unfettered.
The living spell can move through any barrier, even a wall of magical force.
Unusual Nature.
The living spell doesn't require air, food, drink, or sleep.
Actions
Force Blade.
Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 26 (4d12) force damage, unless the living spell rolled an 18 or higher on the d20 for the attack, in which case the attack is a critical hit that deals 78 (12d12) force damage instead.
Reactions
Preemptive Strike.
The living spell makes a melee attack against a creature that starts its turn within 5 feet of the living spell.