Living Bigby's Hand

CreatureIDRotFp. 2982014

Large construct, unaligned

Armor Class
20 (natural armor)
Hit Points
52 (5d10 + 25)
Speed
fly 60 ft. (hover), 0 ft., canHover true ft.
Challenge
4 (1,100 XP)
STR
26
+8
DEX
10
+0
CON
20
+5
INT
1
-5
WIS
10
+0
CHA
1
-5
Saving Throws
Dex +2, Wis +2
Skills
Stealth +2, Perception +2
Damage Immunities
poison
Condition Immunities
blinded; charmed; deafened; exhaustion; frightened; paralyzed; petrified; poisoned; unconscious
Senses
darkvision 60 ft., passive Perception 12

Traits

Magic Resistance.

The living spell has advantage on saving throws against spells and other magical effects.

Unusual Nature.

The living spell doesn't require air, food, drink, or sleep.

Actions

Force Fist.

Melee Spell Attack: +10 to hit, reach 5 ft., one target. Hit: 26 (4d8 + 8) force damage. If the target is a Large or smaller creature, the living spell can move it up to 5 feet and move with it, without provoking opportunity attacks.

Grasping Hand.

The living spell attempts to grab a Huge or smaller creature within 5 feet of it. The target must succeed on a DC 15 Dexterity saving throw or be grappled (escape DC 15). Until the grapple ends, the target takes 15 (2d6 + 8) bludgeoning damage at the start of each of its turns. The living spell can grapple only one creature at a time and can't use Force Fist until the grapple ends.

Raw data
{
  "ac": [
    {
      "ac": 20,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "4",
  "hp": {
    "average": 52,
    "formula": "5d10 + 25"
  },
  "cha": 1,
  "con": 20,
  "dex": 10,
  "int": 1,
  "str": 26,
  "wis": 10,
  "name": "Living Bigby's Hand",
  "page": 298,
  "save": {
    "dex": "+2",
    "wis": "+2"
  },
  "size": [
    "L"
  ],
  "type": "construct",
  "skill": {
    "stealth": "+2",
    "perception": "+2"
  },
  "speed": {
    "fly": {
      "number": 60,
      "condition": "(hover)"
    },
    "walk": 0,
    "canHover": true
  },
  "trait": [
    {
      "name": "Magic Resistance",
      "entries": [
        "The living spell has advantage on saving throws against spells and other magical effects."
      ]
    },
    {
      "name": "Unusual Nature",
      "entries": [
        "The living spell doesn't require air, food, drink, or sleep."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Force Fist",
      "entries": [
        "{@atk ms} {@hit 10} to hit, reach 5 ft., one target. {@h}26 ({@damage 4d8 + 8}) force damage. If the target is a Large or smaller creature, the living spell can move it up to 5 feet and move with it, without provoking opportunity attacks."
      ]
    },
    {
      "name": "Grasping Hand",
      "entries": [
        "The living spell attempts to grab a Huge or smaller creature within 5 feet of it. The target must succeed on a {@dc 15} Dexterity saving throw or be {@condition grappled} (escape {@dc 15}). Until the grapple ends, the target takes 15 ({@damage 2d6 + 8}) bludgeoning damage at the start of each of its turns. The living spell can grapple only one creature at a time and can't use Force Fist until the grapple ends."
      ]
    }
  ],
  "immune": [
    "poison"
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "IDRotF",
  "passive": 12,
  "hasFluff": true,
  "hasToken": true,
  "alignment": [
    "U"
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Magic Resistance",
    "Unusual Nature"
  ],
  "damageTags": [
    "B",
    "O"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "blinded",
    "charmed",
    "deafened",
    "exhaustion",
    "frightened",
    "paralyzed",
    "petrified",
    "poisoned",
    "unconscious"
  ],
  "conditionInflict": [
    "grappled"
  ],
  "savingThrowForced": [
    "dexterity"
  ]
}
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